Files
2026-05-29 15:11:31 +07:00

77 lines
3.5 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.item_divine_rapier_custom = __TS__Class()
local item_divine_rapier_custom = ____exports.item_divine_rapier_custom
item_divine_rapier_custom.name = "item_divine_rapier_custom"
item_divine_rapier_custom.____file_path = "scripts/vscripts/items/default_items/item_divine_rapier_custom.lua"
__TS__ClassExtends(item_divine_rapier_custom, BaseItem)
function item_divine_rapier_custom.prototype.GetIntrinsicModifierName(self)
return "modifier_divine_rapier_custom"
end
item_divine_rapier_custom = __TS__Decorate(
item_divine_rapier_custom,
item_divine_rapier_custom,
{registerAbility(nil)},
{kind = "class", name = "item_divine_rapier_custom"}
)
____exports.item_divine_rapier_custom = item_divine_rapier_custom
____exports.modifier_divine_rapier_custom = __TS__Class()
local modifier_divine_rapier_custom = ____exports.modifier_divine_rapier_custom
modifier_divine_rapier_custom.name = "modifier_divine_rapier_custom"
modifier_divine_rapier_custom.____file_path = "scripts/vscripts/items/default_items/item_divine_rapier_custom.lua"
__TS__ClassExtends(modifier_divine_rapier_custom, BaseModifier)
function modifier_divine_rapier_custom.prototype.IsHidden(self)
return true
end
function modifier_divine_rapier_custom.prototype.IsDebuff(self)
return false
end
function modifier_divine_rapier_custom.prototype.IsPurgable(self)
return false
end
function modifier_divine_rapier_custom.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_divine_rapier_custom.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE, MODIFIER_EVENT_ON_ATTACK_LANDED}
end
function modifier_divine_rapier_custom.prototype.OnAttackLanded(self, event)
if self:GetParent() == event.attacker then
local damage = self:GetAbility():GetSpecialValueFor("proc_damage") / 100 * self:GetParent():GetAverageTrueAttackDamage(event.target)
SendOverheadEventMessage(
nil,
OVERHEAD_ALERT_DAMAGE,
event.target,
damage,
nil
)
local particle = ParticleManager:CreateParticle("models/heroes/phantom_assassin_persona/debut/particles/pa_debutdash/pa_debutdash_fragments.vpcf", PATTACH_CUSTOMORIGIN, nil)
ParticleManager:SetParticleControl(
particle,
0,
event.target:GetAbsOrigin()
)
ParticleManager:ReleaseParticleIndex(particle)
ApplyDamage({victim = event.target, attacker = event.attacker, damage = damage, damage_type = DAMAGE_TYPE_PURE})
end
end
function modifier_divine_rapier_custom.prototype.GetModifierPreAttack_BonusDamage(self)
return self:GetAbility():GetSpecialValueFor("bonus_damage")
end
modifier_divine_rapier_custom = __TS__Decorate(
modifier_divine_rapier_custom,
modifier_divine_rapier_custom,
{registerModifier(nil)},
{kind = "class", name = "modifier_divine_rapier_custom"}
)
____exports.modifier_divine_rapier_custom = modifier_divine_rapier_custom
return ____exports