Files
2026-05-29 15:11:31 +07:00

273 lines
12 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_general_fired = require("abilities.modifiers.modifier_general_fired")
local modifier_general_fired = ____modifier_general_fired.modifier_general_fired
local ____modifier_stats_multiplier = require("modifiers.modifier_stats_multiplier")
local removeStatsMultiplierSource = ____modifier_stats_multiplier.removeStatsMultiplierSource
local setStatsMultiplierSource = ____modifier_stats_multiplier.setStatsMultiplierSource
local BLAZING_RADIANCE_SOURCE_PREFIX = "item_blazing_radiance_custom"
local RADIANCE_PARTICLE = "particles/items2_fx/radiance_owner.vpcf"
local function getOwnerHealthRegenPerSecond(self, unit)
local u = unit
if u.GetHealthRegen ~= nil and type(u.GetHealthRegen) == "function" then
return math.max(
0,
u:GetHealthRegen()
)
end
return math.max(
0,
unit:GetBaseHealthRegen()
)
end
____exports.item_blazing_radiance_custom = __TS__Class()
local item_blazing_radiance_custom = ____exports.item_blazing_radiance_custom
item_blazing_radiance_custom.name = "item_blazing_radiance_custom"
item_blazing_radiance_custom.____file_path = "scripts/vscripts/items/default_items/item_blazing_radiance_custom.lua"
__TS__ClassExtends(item_blazing_radiance_custom, BaseItem)
function item_blazing_radiance_custom.prototype.Precache(self, context)
PrecacheResource("particle", RADIANCE_PARTICLE, context)
end
function item_blazing_radiance_custom.prototype.GetIntrinsicModifierName(self)
return ____exports.modifier_item_blazing_radiance_custom.name
end
function item_blazing_radiance_custom.prototype.GetAOERadius(self)
return self:GetSpecialValueFor("radius")
end
item_blazing_radiance_custom = __TS__Decorate(
item_blazing_radiance_custom,
item_blazing_radiance_custom,
{registerAbility(nil)},
{kind = "class", name = "item_blazing_radiance_custom"}
)
____exports.item_blazing_radiance_custom = item_blazing_radiance_custom
____exports.modifier_item_blazing_radiance_custom = __TS__Class()
local modifier_item_blazing_radiance_custom = ____exports.modifier_item_blazing_radiance_custom
modifier_item_blazing_radiance_custom.name = "modifier_item_blazing_radiance_custom"
modifier_item_blazing_radiance_custom.____file_path = "scripts/vscripts/items/default_items/item_blazing_radiance_custom.lua"
__TS__ClassExtends(modifier_item_blazing_radiance_custom, BaseModifier)
function modifier_item_blazing_radiance_custom.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.statsSourceId = ""
end
function modifier_item_blazing_radiance_custom.prototype.IsHidden(self)
return true
end
function modifier_item_blazing_radiance_custom.prototype.IsPurgable(self)
return false
end
function modifier_item_blazing_radiance_custom.prototype.RemoveOnDeath(self)
return false
end
function modifier_item_blazing_radiance_custom.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_item_blazing_radiance_custom.prototype.IsAura(self)
return true
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierAura(self)
return ____exports.modifier_item_blazing_radiance_custom_enemy_aura.name
end
function modifier_item_blazing_radiance_custom.prototype.GetAuraRadius(self)
return self:GetAbility():GetSpecialValueFor("radius")
end
function modifier_item_blazing_radiance_custom.prototype.GetAuraDuration(self)
return 1
end
function modifier_item_blazing_radiance_custom.prototype.GetAuraSearchTeam(self)
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
function modifier_item_blazing_radiance_custom.prototype.GetAuraSearchType(self)
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
function modifier_item_blazing_radiance_custom.prototype.GetAuraSearchFlags(self)
return DOTA_UNIT_TARGET_FLAG_NONE
end
function modifier_item_blazing_radiance_custom.prototype.DeclareFunctions(self)
return {
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE,
MODIFIER_PROPERTY_EVASION_CONSTANT,
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS,
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS,
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT,
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT,
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS,
MODIFIER_PROPERTY_STATS_AGILITY_BONUS,
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS
}
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierBonusStats_Strength(self)
return self:GetAbility():GetSpecialValueFor("bonus_all_stats")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierBonusStats_Agility(self)
return self:GetAbility():GetSpecialValueFor("bonus_all_stats")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierBonusStats_Intellect(self)
return self:GetAbility():GetSpecialValueFor("bonus_all_stats")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierPreAttack_BonusDamage(self)
return self:GetAbility():GetSpecialValueFor("bonus_damage")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierEvasion_Constant(self)
return self:GetAbility():GetSpecialValueFor("evasion")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierAttackSpeedBonus_Constant(self)
return self:GetAbility():GetSpecialValueFor("bonus_attack_speed")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierMagicalResistanceBonus(self)
return self:GetAbility():GetSpecialValueFor("bonus_magic_resistance")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierPhysicalArmorBonus(self)
return self:GetAbility():GetSpecialValueFor("bonus_physical_armor")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierConstantHealthRegen(self)
return self:GetAbility():GetSpecialValueFor("bonus_health_regen")
end
function modifier_item_blazing_radiance_custom.prototype.GetModifierConstantManaRegen(self)
return self:GetAbility():GetSpecialValueFor("bonus_mana_regen")
end
function modifier_item_blazing_radiance_custom.prototype.OnCreated(self)
if not IsServer() then
return
end
local ability = self:GetAbility()
self:StartIntervalThink(ability:GetSpecialValueFor("tick_interval"))
self.particleId = ParticleManager:CreateParticle(
RADIANCE_PARTICLE,
PATTACH_ABSORIGIN_FOLLOW,
self:GetParent()
)
ParticleManager:SetParticleShouldCheckFoW(self.particleId, false)
local hero = self:GetParent()
if hero and hero:IsRealHero() then
self.statsSourceId = (BLAZING_RADIANCE_SOURCE_PREFIX .. "_") .. tostring(hero:entindex())
setStatsMultiplierSource(
nil,
hero,
self.statsSourceId,
function()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return 0
end
return ability and ability:GetSpecialValueFor("all_stats_pct") or 0
end,
"all_stats_pct"
)
end
end
function modifier_item_blazing_radiance_custom.prototype.OnDestroy(self)
if not IsServer() then
return
end
if self.particleId ~= nil then
ParticleManager:DestroyParticle(self.particleId, false)
ParticleManager:ReleaseParticleIndex(self.particleId)
self.particleId = nil
end
if self.statsSourceId ~= "" then
local hero = self:GetParent()
if hero and IsValidEntity(hero) then
removeStatsMultiplierSource(nil, hero, self.statsSourceId)
end
self.statsSourceId = ""
end
end
function modifier_item_blazing_radiance_custom.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
if not self:GetParent():IsAlive() then
return
end
local ____opt_4 = self:GetCaster()
if ____opt_4 and ____opt_4:IsIllusion() then
return
end
local ability = self:GetAbility()
local owner = self:GetParent()
local radius = ability:GetSpecialValueFor("radius")
local tickInterval = ability:GetSpecialValueFor("tick_interval")
local healthRegen = getOwnerHealthRegenPerSecond(nil, owner)
local damage = (ability:GetSpecialValueFor("damage") + owner:GetMaxHealth() * (ability:GetSpecialValueFor("health_damage_pct") / 100) + healthRegen * ability:GetSpecialValueFor("health_regen_damage") + owner:GetMaxMana() * (ability:GetSpecialValueFor("mana_damage_pct") / 100)) * tickInterval
local enemies = FindUnitsInRadius(
owner:GetTeamNumber(),
owner:GetAbsOrigin(),
nil,
radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_NONE,
FIND_ANY_ORDER,
false
)
local stacksPerTick = ability:GetSpecialValueFor("fire_stack")
for ____, enemy in ipairs(enemies) do
local burnModifier = enemy:AddNewModifier(owner, ability, modifier_general_fired.name, {})
if burnModifier then
do
local i = 0
while i < stacksPerTick do
burnModifier:IncrementStackCount()
i = i + 1
end
end
end
ApplyDamage({
victim = enemy,
attacker = owner,
damage = damage,
damage_type = DAMAGE_TYPE_MAGICAL,
ability = ability,
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION
})
end
end
modifier_item_blazing_radiance_custom = __TS__Decorate(
modifier_item_blazing_radiance_custom,
modifier_item_blazing_radiance_custom,
{registerModifier(nil)},
{kind = "class", name = "modifier_item_blazing_radiance_custom"}
)
____exports.modifier_item_blazing_radiance_custom = modifier_item_blazing_radiance_custom
--- Дебафф ауры: подавление магии врагов (Blazing Shroud).
____exports.modifier_item_blazing_radiance_custom_enemy_aura = __TS__Class()
local modifier_item_blazing_radiance_custom_enemy_aura = ____exports.modifier_item_blazing_radiance_custom_enemy_aura
modifier_item_blazing_radiance_custom_enemy_aura.name = "modifier_item_blazing_radiance_custom_enemy_aura"
modifier_item_blazing_radiance_custom_enemy_aura.____file_path = "scripts/vscripts/items/default_items/item_blazing_radiance_custom.lua"
__TS__ClassExtends(modifier_item_blazing_radiance_custom_enemy_aura, BaseModifier)
function modifier_item_blazing_radiance_custom_enemy_aura.prototype.IsHidden(self)
return true
end
function modifier_item_blazing_radiance_custom_enemy_aura.prototype.IsDebuff(self)
return true
end
function modifier_item_blazing_radiance_custom_enemy_aura.prototype.IsPurgable(self)
return false
end
function modifier_item_blazing_radiance_custom_enemy_aura.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE}
end
function modifier_item_blazing_radiance_custom_enemy_aura.prototype.GetModifierMagicalResistanceBonus(self)
return -self:GetAbility():GetSpecialValueFor("aura_magic_resistance_reduction")
end
function modifier_item_blazing_radiance_custom_enemy_aura.prototype.GetModifierSpellAmplify_Percentage(self)
return -self:GetAbility():GetSpecialValueFor("aura_spell_amp_reduction")
end
modifier_item_blazing_radiance_custom_enemy_aura = __TS__Decorate(
modifier_item_blazing_radiance_custom_enemy_aura,
modifier_item_blazing_radiance_custom_enemy_aura,
{registerModifier(nil)},
{kind = "class", name = "modifier_item_blazing_radiance_custom_enemy_aura"}
)
____exports.modifier_item_blazing_radiance_custom_enemy_aura = modifier_item_blazing_radiance_custom_enemy_aura
return ____exports