Files
2026-05-29 15:11:31 +07:00

73 lines
3.2 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.modifier_arsenal_weapon_iron_blade = __TS__Class()
local modifier_arsenal_weapon_iron_blade = ____exports.modifier_arsenal_weapon_iron_blade
modifier_arsenal_weapon_iron_blade.name = "modifier_arsenal_weapon_iron_blade"
modifier_arsenal_weapon_iron_blade.____file_path = "scripts/vscripts/arsenal/items/weapon.lua"
__TS__ClassExtends(modifier_arsenal_weapon_iron_blade, BaseModifier)
function modifier_arsenal_weapon_iron_blade.prototype.IsHidden(self)
return false
end
function modifier_arsenal_weapon_iron_blade.prototype.IsPurgable(self)
return false
end
function modifier_arsenal_weapon_iron_blade.prototype.RemoveOnDeath(self)
return false
end
function modifier_arsenal_weapon_iron_blade.prototype.GetTexture(self)
return "item_blade_of_alacrity"
end
function modifier_arsenal_weapon_iron_blade.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE}
end
function modifier_arsenal_weapon_iron_blade.prototype.GetModifierPreAttack_BonusDamage(self)
return 8
end
modifier_arsenal_weapon_iron_blade = __TS__Decorate(
modifier_arsenal_weapon_iron_blade,
modifier_arsenal_weapon_iron_blade,
{registerModifier(nil)},
{kind = "class", name = "modifier_arsenal_weapon_iron_blade"}
)
____exports.modifier_arsenal_weapon_iron_blade = modifier_arsenal_weapon_iron_blade
____exports.modifier_arsenal_weapon_storm_edge = __TS__Class()
local modifier_arsenal_weapon_storm_edge = ____exports.modifier_arsenal_weapon_storm_edge
modifier_arsenal_weapon_storm_edge.name = "modifier_arsenal_weapon_storm_edge"
modifier_arsenal_weapon_storm_edge.____file_path = "scripts/vscripts/arsenal/items/weapon.lua"
__TS__ClassExtends(modifier_arsenal_weapon_storm_edge, BaseModifier)
function modifier_arsenal_weapon_storm_edge.prototype.IsHidden(self)
return false
end
function modifier_arsenal_weapon_storm_edge.prototype.IsPurgable(self)
return false
end
function modifier_arsenal_weapon_storm_edge.prototype.RemoveOnDeath(self)
return false
end
function modifier_arsenal_weapon_storm_edge.prototype.GetTexture(self)
return "item_maelstrom"
end
function modifier_arsenal_weapon_storm_edge.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT}
end
function modifier_arsenal_weapon_storm_edge.prototype.GetModifierPreAttack_BonusDamage(self)
return 18
end
function modifier_arsenal_weapon_storm_edge.prototype.GetModifierAttackSpeedBonus_Constant(self)
return 30
end
modifier_arsenal_weapon_storm_edge = __TS__Decorate(
modifier_arsenal_weapon_storm_edge,
modifier_arsenal_weapon_storm_edge,
{registerModifier(nil)},
{kind = "class", name = "modifier_arsenal_weapon_storm_edge"}
)
____exports.modifier_arsenal_weapon_storm_edge = modifier_arsenal_weapon_storm_edge
return ____exports