local ____lualib = require("lualib_bundle") local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign local ____exports = {} require("lib.timers") require("lib.pool") require("utils.vector_ws") local ____GameMode = require("GameMode") local GameMode = ____GameMode.GameMode require("autopickup") require("utils.luck") require("utils.vampirism") require("utils.crit_mult") require("utils.store_effects") require("store_manager") require("store_arcade_packs") __TS__ObjectAssign( getfenv(), {Activate = GameMode.Activate, Precache = GameMode.Precache} ) if GameRules.Addon ~= nil then GameRules.Addon:Reload() end return ____exports