local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____luck = require("utils.luck") local getLuck = ____luck.getLuck local CARD_ID = 44 ____exports.card_44 = __TS__Class() local card_44 = ____exports.card_44 card_44.name = "card_44" card_44.____file_path = "scripts/vscripts/cards/examples/card_44.lua" __TS__ClassExtends(card_44, CardBase) function card_44.prototype.GetModifierName(self) return "modifier_card_44" end card_44 = __TS__Decorate(card_44, card_44, {RegisterCard}, {kind = "class", name = "card_44"}) ____exports.card_44 = card_44 ____exports.modifier_card_44 = __TS__Class() local modifier_card_44 = ____exports.modifier_card_44 modifier_card_44.name = "modifier_card_44" modifier_card_44.____file_path = "scripts/vscripts/cards/examples/card_44.lua" __TS__ClassExtends(modifier_card_44, CardBaseModifier) function modifier_card_44.prototype.GetAttributes(self) return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_card_44.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_44.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_EVASION_CONSTANT, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_44.prototype.GetModifierMoveSpeedBonus_Percentage(self) if self:GetParent():PassivesDisabled() then return 0 end local parent = self:GetParent() if not parent or not parent:IsHero() then return 0 end local copies = self:getCardCopies() local base = self:getValue("bonus_move_speed_pct", 5) * copies local perLuck = self:getValue("luck_bonus_pct_per_point", 0.5) * copies local luck = parent:IsRealHero() and getLuck(nil, parent) or 0 return base + luck * perLuck end function modifier_card_44.prototype.GetModifierEvasion_Constant(self) if self:GetParent():PassivesDisabled() then return 0 end local parent = self:GetParent() if not parent or not parent:IsHero() then return 0 end local copies = self:getCardCopies() local base = self:getValue("bonus_evasion_pct", 5) * copies local perLuck = self:getValue("luck_bonus_pct_per_point", 0.5) * copies local cap = self:getValue("max_evasion_pct", 75) * copies local luck = parent:IsRealHero() and getLuck(nil, parent) or 0 return math.min(cap, base + luck * perLuck) end modifier_card_44 = __TS__Decorate( modifier_card_44, modifier_card_44, {registerModifier(nil)}, {kind = "class", name = "modifier_card_44"} ) ____exports.modifier_card_44 = modifier_card_44 return ____exports