local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 16 ____exports.card_16 = __TS__Class() local card_16 = ____exports.card_16 card_16.name = "card_16" card_16.____file_path = "scripts/vscripts/cards/examples/card_16.lua" __TS__ClassExtends(card_16, CardBase) function card_16.prototype.GetModifierName(self) return "modifier_card_16" end card_16 = __TS__Decorate(card_16, card_16, {RegisterCard}, {kind = "class", name = "card_16"}) ____exports.card_16 = card_16 ____exports.modifier_card_16 = __TS__Class() local modifier_card_16 = ____exports.modifier_card_16 modifier_card_16.name = "modifier_card_16" modifier_card_16.____file_path = "scripts/vscripts/cards/examples/card_16.lua" __TS__ClassExtends(modifier_card_16, CardBaseModifier) function modifier_card_16.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.voidStacks = 0 end function modifier_card_16.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_16.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_DEATH, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_16.prototype.OnDeath(self, event) if not IsServer() then return end local parent = self:GetParent() if not parent or not IsValidEntity(parent) then return end if not event.attacker or event.attacker ~= parent then return end if not event.unit or not IsValidEntity(event.unit) or event.unit == parent then return end if event.unit:GetTeamNumber() == parent:GetTeamNumber() then return end local maxStacks = self:getValue("max_stacks", 200) if self.voidStacks >= maxStacks then return end self.voidStacks = math.min(maxStacks, self.voidStacks + 1) end function modifier_card_16.prototype.GetModifierSpellAmplify_Percentage(self) local perStackPct = self:getValue("spell_amp_per_stack_pct", 0.1) return self.voidStacks * perStackPct * self:getCardCopies() end modifier_card_16 = __TS__Decorate( modifier_card_16, modifier_card_16, {registerModifier(nil)}, {kind = "class", name = "modifier_card_16"} ) ____exports.modifier_card_16 = modifier_card_16 return ____exports