local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local __TS__NumberToFixed = ____lualib.__TS__NumberToFixed local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseAbility = ____dota_ts_adapter.BaseAbility local BaseModifier = ____dota_ts_adapter.BaseModifier local registerAbility = ____dota_ts_adapter.registerAbility local registerModifier = ____dota_ts_adapter.registerModifier print("[DPS Tracker] ===== Файл dps_tracker.ts загружен ===== ") --- Модификатор для отслеживания урона, нанесенного юнитом -- Отображает DPS и последний урон снизу юнита -- -- Использование: -- const modifier = unit.AddNewModifier(unit, getModifierSourceAbility(unit), "modifier_dps_tracker", {}); ____exports.dps_tracker = __TS__Class() local dps_tracker = ____exports.dps_tracker dps_tracker.name = "dps_tracker" dps_tracker.____file_path = "scripts/vscripts/abilities/modifiers/dps_tracker.lua" __TS__ClassExtends(dps_tracker, BaseAbility) function dps_tracker.prototype.GetIntrinsicModifierName(self) print("[DPS Tracker] GetIntrinsicModifierName вызван") return "modifier_dps_tracker" end dps_tracker = __TS__Decorate( dps_tracker, dps_tracker, {registerAbility(nil)}, {kind = "class", name = "dps_tracker"} ) ____exports.dps_tracker = dps_tracker ____exports.modifier_dps_tracker = __TS__Class() local modifier_dps_tracker = ____exports.modifier_dps_tracker modifier_dps_tracker.name = "modifier_dps_tracker" modifier_dps_tracker.____file_path = "scripts/vscripts/abilities/modifiers/dps_tracker.lua" __TS__ClassExtends(modifier_dps_tracker, BaseModifier) function modifier_dps_tracker.prototype.____constructor(self) BaseModifier.prototype.____constructor(self) self.totalDamage = 0 self.lastHitDamage = 0 self.startTime = 0 self.lastHitTime = 0 self.INACTIVE_TIMEOUT = 14 print("[DPS Tracker] Конструктор modifier_dps_tracker вызван") end function modifier_dps_tracker.prototype.IsHidden(self) return true end function modifier_dps_tracker.prototype.IsDebuff(self) return false end function modifier_dps_tracker.prototype.IsPurgable(self) return false end function modifier_dps_tracker.prototype.OnCreated(self, params) print((("[DPS Tracker] OnCreated вызван, IsServer: " .. tostring(IsServer())) .. ", IsClient: ") .. tostring(IsClient())) if not IsServer() then print("[DPS Tracker] OnCreated: не на сервере, выходим") return end self.totalDamage = 0 self.lastHitDamage = 0 self.startTime = GameRules:GetGameTime() self.lastHitTime = self.startTime local unit = self:GetParent() if unit and IsValidEntity(unit) then print((("[DPS Tracker] Модификатор создан для юнита (цели): " .. unit:GetUnitName()) .. ", индекс: ") .. tostring(unit:entindex())) else print("[DPS Tracker] ОШИБКА: юнит невалиден при создании модификатора!") end self:StartIntervalThink(1) print("[DPS Tracker] StartIntervalThink установлен на 1.0") end function modifier_dps_tracker.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_MIN_HEALTH} end function modifier_dps_tracker.prototype.GetMinHealth(self) return 1 end function modifier_dps_tracker.prototype.OnTakeDamage(self, event) if not IsServer() then print("[DPS Tracker] OnTakeDamage: не на сервере") return end local victim = self:GetParent() local attacker = event.attacker if not attacker or not IsValidEntity(attacker) then return end if event.unit ~= self:GetParent() then return end self:GetParent():StartGesture(ACT_DOTA_FLINCH) local currentTime = GameRules:GetGameTime() local damage = event.damage if self.totalDamage == 0 then self.startTime = currentTime end self:GetParent():SetHealth(self:GetParent():GetHealth() + damage) self.totalDamage = self.totalDamage + damage self.lastHitDamage = damage self.lastHitTime = currentTime print((((((("[DPS Tracker] Урон получен: " .. tostring(math.floor(damage + 0.5))) .. ", всего урона: ") .. tostring(math.floor(self.totalDamage + 0.5))) .. ", от ") .. attacker:GetUnitName()) .. ", цель: ") .. victim:GetUnitName()) self:updateDPSDisplay(victim:entindex()) end function modifier_dps_tracker.prototype.OnIntervalThink(self) if not IsServer() then print("[DPS Tracker] OnIntervalThink: не на сервере") return end local currentTime = GameRules:GetGameTime() local victim = self:GetParent() local victimIndex = victim:entindex() local timeSinceLastHit = currentTime - self.lastHitTime if timeSinceLastHit > self.INACTIVE_TIMEOUT then print(("[DPS Tracker] Цель не получала урон " .. __TS__NumberToFixed(timeSinceLastHit, 1)) .. " секунд, удаляем отображение") CustomGameEventManager:Send_ServerToAllClients("unit_dps_remove", {unitIndex = victimIndex}) else self:updateDPSDisplay(victimIndex) end end function modifier_dps_tracker.prototype.updateDPSDisplay(self, victimIndex) if not IsServer() then return end local currentTime = GameRules:GetGameTime() local elapsedTime = currentTime - self.startTime local dps = elapsedTime > 0 and self.totalDamage / elapsedTime or 0 local updateData = { unitIndex = victimIndex, attackerIndex = 0, totalDamage = math.floor(self.totalDamage + 0.5), dps = math.floor(dps + 0.5), lastHitDamage = math.floor(self.lastHitDamage + 0.5) } CustomGameEventManager:Send_ServerToAllClients("unit_dps_update", updateData) end function modifier_dps_tracker.prototype.OnDestroy(self) if not IsServer() then return end local unit = self:GetParent() if unit and IsValidEntity(unit) then local victimIndex = unit:entindex() print((((("[DPS Tracker] Модификатор уничтожен для юнита: " .. unit:GetUnitName()) .. ", индекс: ") .. tostring(victimIndex)) .. ", финальный урон: ") .. tostring(math.floor(self.totalDamage + 0.5))) CustomGameEventManager:Send_ServerToAllClients("unit_dps_remove", {unitIndex = victimIndex}) else print("[DPS Tracker] Ошибка: юнит невалиден при уничтожении модификатора") end end modifier_dps_tracker = __TS__Decorate( modifier_dps_tracker, modifier_dps_tracker, {registerModifier(nil)}, {kind = "class", name = "modifier_dps_tracker"} ) ____exports.modifier_dps_tracker = modifier_dps_tracker return ____exports