local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local ____crystal_currency = require("crystal_currency") local GetCrystalCurrency = ____crystal_currency.GetCrystalCurrency local ____WaveManager = require("WaveManager") local WaveManager = ____WaveManager.WaveManager local CARD_ID = 37 ____exports.card_37 = __TS__Class() local card_37 = ____exports.card_37 card_37.name = "card_37" card_37.____file_path = "scripts/vscripts/cards/examples/card_37.lua" __TS__ClassExtends(card_37, CardBase) function card_37.prototype.OnCreated(self) if not IsServer() then return end local hero = self:GetHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end local playerId = hero:GetPlayerOwnerID() if playerId == nil or playerId == nil or playerId < 0 then return end local baseCrystals = self:getValue("base_crystals", 15) local crystalsPerNight = self:getValue("crystals_per_night", 5) local currentNight = math.max( 0, WaveManager:getInstance():GetCurrentNight() ) local crystalsReward = math.max( 0, math.floor(baseCrystals + crystalsPerNight * currentNight) ) if crystalsReward > 0 then GetCrystalCurrency(nil):addCrystals(playerId, crystalsReward) end end function card_37.prototype.GetModifierName(self) return nil end function card_37.prototype.IsHidden(self) return true end function card_37.prototype.getValue(self, key, fallback) return getCardValueByLevel( nil, CARD_ID, self:GetHero(), key, fallback ) end card_37 = __TS__Decorate(card_37, card_37, {RegisterCard}, {kind = "class", name = "card_37"}) ____exports.card_37 = card_37 return ____exports