local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____luck = require("utils.luck") local rollLuckChance = ____luck.rollLuckChance local CARD_ID = 19 local GHOST_STEP_MODIFIER = "modifier_card_19_ghost_step" ____exports.card_19 = __TS__Class() local card_19 = ____exports.card_19 card_19.name = "card_19" card_19.____file_path = "scripts/vscripts/cards/examples/card_19.lua" __TS__ClassExtends(card_19, CardBase) function card_19.prototype.GetModifierName(self) return "modifier_card_19" end card_19 = __TS__Decorate(card_19, card_19, {RegisterCard}, {kind = "class", name = "card_19"}) ____exports.card_19 = card_19 ____exports.modifier_card_19 = __TS__Class() local modifier_card_19 = ____exports.modifier_card_19 modifier_card_19.name = "modifier_card_19" modifier_card_19.____file_path = "scripts/vscripts/cards/examples/card_19.lua" __TS__ClassExtends(modifier_card_19, CardBaseModifier) function modifier_card_19.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_19.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_19.prototype.OnAttackLanded(self, event) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then return end local target = event.target if not target or not IsValidEntity(target) or not target:IsAlive() then return end if target:GetTeamNumber() == attacker:GetTeamNumber() then return end local chancePct = self:getValue("ghost_step_chance_pct", 20) local duration = self:getValue("ghost_step_duration", 2) local ____attacker_IsRealHero_result_0 if attacker:IsRealHero() then ____attacker_IsRealHero_result_0 = rollLuckChance(nil, attacker, chancePct / 100) else ____attacker_IsRealHero_result_0 = RollPercentage(chancePct) end local proc = ____attacker_IsRealHero_result_0 if not proc or duration <= 0 then return end attacker:AddNewModifier( attacker, getModifierSourceAbility(nil, attacker), GHOST_STEP_MODIFIER, {duration = duration} ) end modifier_card_19 = __TS__Decorate( modifier_card_19, modifier_card_19, {registerModifier(nil)}, {kind = "class", name = "modifier_card_19"} ) ____exports.modifier_card_19 = modifier_card_19 ____exports.modifier_card_19_ghost_step = __TS__Class() local modifier_card_19_ghost_step = ____exports.modifier_card_19_ghost_step modifier_card_19_ghost_step.name = "modifier_card_19_ghost_step" modifier_card_19_ghost_step.____file_path = "scripts/vscripts/cards/examples/card_19.lua" __TS__ClassExtends(modifier_card_19_ghost_step, CardBaseModifier) function modifier_card_19_ghost_step.prototype.getCardCopiesFromOwner(self) local owner = self:GetCaster() if not owner or not IsValidEntity(owner) then return 1 end local cardMod = owner:FindModifierByName("modifier_card_19") return math.max( 1, math.floor(cardMod and cardMod:GetStackCount() or 0) ) end function modifier_card_19_ghost_step.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) * self:getCardCopiesFromOwner() end function modifier_card_19_ghost_step.prototype.IsPurgable(self) return false end function modifier_card_19_ghost_step.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_EVASION_CONSTANT, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_19_ghost_step.prototype.GetModifierMoveSpeedBonus_Percentage(self) return self:getValue("ghost_step_move_speed_pct", 20) end function modifier_card_19_ghost_step.prototype.GetModifierEvasion_Constant(self) return self:getValue("ghost_step_evasion_pct", 15) end function modifier_card_19_ghost_step.prototype.CheckState(self) return {[MODIFIER_STATE_NO_UNIT_COLLISION] = true} end modifier_card_19_ghost_step = __TS__Decorate( modifier_card_19_ghost_step, modifier_card_19_ghost_step, {registerModifier(nil)}, {kind = "class", name = "modifier_card_19_ghost_step"} ) ____exports.modifier_card_19_ghost_step = modifier_card_19_ghost_step return ____exports