local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_card_cursed = require("cards.modifier_card_cursed") local addCursedStack = ____modifier_card_cursed.addCursedStack local CARD_ID = 81 ____exports.card_81 = __TS__Class() local card_81 = ____exports.card_81 card_81.name = "card_81" card_81.____file_path = "scripts/vscripts/cards/examples/card_81.lua" __TS__ClassExtends(card_81, CardBase) function card_81.prototype.GetModifierName(self) return "modifier_card_81" end card_81 = __TS__Decorate(card_81, card_81, {RegisterCard}, {kind = "class", name = "card_81"}) ____exports.card_81 = card_81 ____exports.modifier_card_81 = __TS__Class() local modifier_card_81 = ____exports.modifier_card_81 modifier_card_81.name = "modifier_card_81" modifier_card_81.____file_path = "scripts/vscripts/cards/examples/card_81.lua" __TS__ClassExtends(modifier_card_81, CardBaseModifier) function modifier_card_81.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_81.prototype.OnCustomCreated(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end addCursedStack(nil, hero) end function modifier_card_81.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_81.prototype.GetModifierDamageOutgoing_Percentage(self) return self:getScaledCardValue("outgoing_damage_pct", 15) end function modifier_card_81.prototype.GetModifierSpellAmplify_Percentage(self) return self:getScaledCardValue("spell_amp_pct", 15) end function modifier_card_81.prototype.OnTooltip(self) return self:getScaledCardValue("outgoing_damage_pct", 15) end function modifier_card_81.prototype.IsHidden(self) return false end function modifier_card_81.prototype.GetTexture(self) return "cards/card_" .. tostring(CARD_ID) end modifier_card_81 = __TS__Decorate( modifier_card_81, modifier_card_81, {registerModifier(nil)}, {kind = "class", name = "modifier_card_81"} ) ____exports.modifier_card_81 = modifier_card_81 return ____exports