local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 21 ____exports.card_21 = __TS__Class() local card_21 = ____exports.card_21 card_21.name = "card_21" card_21.____file_path = "scripts/vscripts/cards/examples/card_21.lua" __TS__ClassExtends(card_21, CardBase) function card_21.prototype.GetModifierName(self) return "modifier_card_21" end card_21 = __TS__Decorate(card_21, card_21, {RegisterCard}, {kind = "class", name = "card_21"}) ____exports.card_21 = card_21 ____exports.modifier_card_21 = __TS__Class() local modifier_card_21 = ____exports.modifier_card_21 modifier_card_21.name = "modifier_card_21" modifier_card_21.____file_path = "scripts/vscripts/cards/examples/card_21.lua" __TS__ClassExtends(modifier_card_21, CardBaseModifier) function modifier_card_21.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_21.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_21.prototype.GetModifierProcAttack_BonusDamage_Pure(self, event) if not IsServer() then return 0 end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then return 0 end local target = event.target if not target or not IsValidEntity(target) or not target:IsAlive() then return 0 end if target:GetTeamNumber() == attacker:GetTeamNumber() then return 0 end local targetName = target:GetUnitName() if not targetName or not __TS__StringStartsWith(targetName, "npc_wave") then return 0 end local basePureDamage = self:getValue("wave_pure_damage_base", 125) local ownerAttackDamage = attacker:GetAverageTrueAttackDamage(target) local totalPureDamage = math.max(0, basePureDamage + ownerAttackDamage) local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_omniknight/omniknight_shard_hammer_of_purity_target.vpcf", PATTACH_ABSORIGIN_FOLLOW, target) ParticleManager:ReleaseParticleIndex(particle) if totalPureDamage <= 0 then return 0 end local copies = self:getCardCopies() return (self:getValue("wave_pure_damage_base", 125) + event.attacker:GetAverageTrueAttackDamage(event.target) * self:getValue("wave_pure_damage_base_hand", 0.25)) * copies end modifier_card_21 = __TS__Decorate( modifier_card_21, modifier_card_21, {registerModifier(nil)}, {kind = "class", name = "modifier_card_21"} ) ____exports.modifier_card_21 = modifier_card_21 return ____exports