local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_card_cursed = require("cards.modifier_card_cursed") local addCursedStack = ____modifier_card_cursed.addCursedStack local getCursedStackCount = ____modifier_card_cursed.getCursedStackCount local CARD_ID = 17 ____exports.card_17 = __TS__Class() local card_17 = ____exports.card_17 card_17.name = "card_17" card_17.____file_path = "scripts/vscripts/cards/examples/card_17.lua" __TS__ClassExtends(card_17, CardBase) function card_17.prototype.GetModifierName(self) return "modifier_card_17" end card_17 = __TS__Decorate(card_17, card_17, {RegisterCard}, {kind = "class", name = "card_17"}) ____exports.card_17 = card_17 ____exports.modifier_card_17 = __TS__Class() local modifier_card_17 = ____exports.modifier_card_17 modifier_card_17.name = "modifier_card_17" modifier_card_17.____file_path = "scripts/vscripts/cards/examples/card_17.lua" __TS__ClassExtends(modifier_card_17, CardBaseModifier) function modifier_card_17.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.cursedApplied = false end function modifier_card_17.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_17.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_17.prototype.OnCustomCreated(self, params) local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end addCursedStack(nil, hero) self.cursedApplied = true end function modifier_card_17.prototype.OnAttackLanded(self, event) local attacker = self:GetParent() local minHealthPct = self:getValue("min_health_pct_to_activate", 80) if attacker:GetHealthPercent() <= minHealthPct then return end if attacker ~= event.attacker then return end local copies = self:getCardCopies() local hpCostPct = self:getValue("health_cost_pct", 5) / 100 * copies local baseFromMaxHp = attacker:GetMaxHealth() * hpCostPct local curses = math.max( 1, getCursedStackCount(nil, attacker) ) local pctPerCurse = self:getValue("curse_damage_pct_per_curse_stack", 0) local curseDamageMult = 1 + curses * pctPerCurse / 100 attacker:ModifyHealth( attacker:GetHealth() - baseFromMaxHp, nil, false, 0 ) ApplyDamage({victim = event.target, attacker = attacker, damage = baseFromMaxHp * curseDamageMult, damage_type = DAMAGE_TYPE_PURE}) end modifier_card_17 = __TS__Decorate( modifier_card_17, modifier_card_17, {registerModifier(nil)}, {kind = "class", name = "modifier_card_17"} ) ____exports.modifier_card_17 = modifier_card_17 return ____exports