local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseAbility = ____dota_ts_adapter.BaseAbility local BaseModifier = ____dota_ts_adapter.BaseModifier local registerAbility = ____dota_ts_adapter.registerAbility local registerModifier = ____dota_ts_adapter.registerModifier require("utils.store_effects") ____exports.ability_effects = __TS__Class() local ability_effects = ____exports.ability_effects ability_effects.name = "ability_effects" ability_effects.____file_path = "scripts/vscripts/abilities/modifiers/ability_effects.lua" __TS__ClassExtends(ability_effects, BaseAbility) function ability_effects.prototype.GetIntrinsicModifierName(self) return "modifier_effect_manager" end function ability_effects.prototype.IsHidden(self) return false end ability_effects = __TS__Decorate( ability_effects, ability_effects, {registerAbility(nil)}, {kind = "class", name = "ability_effects"} ) ____exports.ability_effects = ability_effects ____exports.modifier_effect_manager = __TS__Class() local modifier_effect_manager = ____exports.modifier_effect_manager modifier_effect_manager.name = "modifier_effect_manager" modifier_effect_manager.____file_path = "scripts/vscripts/abilities/modifiers/ability_effects.lua" __TS__ClassExtends(modifier_effect_manager, BaseModifier) function modifier_effect_manager.prototype.IsHidden(self) return true end function modifier_effect_manager.prototype.IsPurgable(self) return false end function modifier_effect_manager.prototype.OnCreated(self, params) if not IsServer() then return end local parent = self:GetParent() if not parent or parent:IsNull() or not IsValidEntity(parent) then return end local hero = parent if not hero or not hero:IsRealHero() then return end local wings = GetEffect(nil, hero, "wings") if wings then hero:AddNewModifier( hero, self:GetAbility(), ____exports.modifier_effects_wings.name, {} ) end local effect = GetEffect(nil, hero, "effect") if effect then hero:AddNewModifier( hero, self:GetAbility(), ____exports.modifier_effects_effect.name, {} ) end local model = GetEffect(nil, hero, "model") if model then hero:AddNewModifier( hero, self:GetAbility(), ____exports.modifier_effects_model.name, {} ) end end modifier_effect_manager = __TS__Decorate( modifier_effect_manager, modifier_effect_manager, {registerModifier(nil)}, {kind = "class", name = "modifier_effect_manager"} ) ____exports.modifier_effect_manager = modifier_effect_manager ____exports.modifier_effects_wings = __TS__Class() local modifier_effects_wings = ____exports.modifier_effects_wings modifier_effects_wings.name = "modifier_effects_wings" modifier_effects_wings.____file_path = "scripts/vscripts/abilities/modifiers/ability_effects.lua" __TS__ClassExtends(modifier_effects_wings, BaseModifier) function modifier_effects_wings.prototype.IsHidden(self) return true end function modifier_effects_wings.prototype.IsPurgable(self) return false end function modifier_effects_wings.prototype.RemoveOnDeath(self) return false end function modifier_effects_wings.prototype.GetEffectAttachType(self) return PATTACH_ABSORIGIN_FOLLOW end modifier_effects_wings = __TS__Decorate( modifier_effects_wings, modifier_effects_wings, {registerModifier(nil)}, {kind = "class", name = "modifier_effects_wings"} ) ____exports.modifier_effects_wings = modifier_effects_wings ____exports.modifier_effects_effect = __TS__Class() local modifier_effects_effect = ____exports.modifier_effects_effect modifier_effects_effect.name = "modifier_effects_effect" modifier_effects_effect.____file_path = "scripts/vscripts/abilities/modifiers/ability_effects.lua" __TS__ClassExtends(modifier_effects_effect, BaseModifier) function modifier_effects_effect.prototype.IsHidden(self) return true end function modifier_effects_effect.prototype.IsPurgable(self) return false end function modifier_effects_effect.prototype.RemoveOnDeath(self) return false end function modifier_effects_effect.prototype.GetEffectName(self) local parent = self:GetParent() if not parent or parent:IsNull() or not IsValidEntity(parent) then return "" end local hero = parent if not hero or not hero:IsRealHero() then return "" end local current_effect = GetEffect(nil, hero, "effect") if current_effect == "skin_effect_ice" then return "particles/econ/items/omniknight/omniknight_fall20_immortal/omniknight_fall20_immortal_degen_aura_debuff.vpcf" end if current_effect == "skin_effect_fire" then return "particles/econ/items/omniknight/omni_crimson_witness_2021/omniknight_crimson_witness_2021_degen_aura_debuff.vpcf" end if current_effect == "skin_effect_heaven" then return "particles/units/heroes/hero_omniknight/omniknight_heavenly_grace_buff.vpcf" end if current_effect == "skin_effect_fall_2021_emblem" then return "particles/econ/events/fall_2021/fall_2021_emblem_game_effect.vpcf" end if current_effect == "skin_effect_blue_gems" then return "particles/blue_gems_effect.vpcf" end if current_effect == "skin_effect_sponsor" then return "particles/sponsor_effect.vpcf" end if current_effect == "skin_effect_lotus" then return "particles/lotus_effect.vpcf" end if current_effect == "skin_effect_bp_red" then return "particles/effect_battlepass_red.vpcf" end if current_effect == "skin_effect_bp_garden" then return "particles/battlepass_garden_effect.vpcf" end if current_effect == "skin_effect_bp_golden" then return "particles/battlepass_golden_effect.vpcf" end if current_effect == "skin_effect_bp_diretide_emblem" then return "particles/econ/events/diretide_2020/emblem/fall20_emblem_effect.vpcf" end if current_effect == "skin_effect_bp_diretide_emblem_v1" then return "particles/econ/events/diretide_2020/emblem/fall20_emblem_v1_effect.vpcf" end if current_effect == "skin_effect_bp_diretide_emblem_v3" then return "particles/econ/events/diretide_2020/emblem/fall20_emblem_v3_effect.vpcf" end return "" end function modifier_effects_effect.prototype.GetEffectAttachType(self) return PATTACH_ABSORIGIN_FOLLOW end modifier_effects_effect = __TS__Decorate( modifier_effects_effect, modifier_effects_effect, {registerModifier(nil)}, {kind = "class", name = "modifier_effects_effect"} ) ____exports.modifier_effects_effect = modifier_effects_effect ____exports.modifier_effects_model = __TS__Class() local modifier_effects_model = ____exports.modifier_effects_model modifier_effects_model.name = "modifier_effects_model" modifier_effects_model.____file_path = "scripts/vscripts/abilities/modifiers/ability_effects.lua" __TS__ClassExtends(modifier_effects_model, BaseModifier) function modifier_effects_model.prototype.IsHidden(self) return true end function modifier_effects_model.prototype.IsPurgable(self) return false end function modifier_effects_model.prototype.RemoveOnDeath(self) return false end function modifier_effects_model.prototype.GetEffectName(self) return "particles/units/heroes/hero_omniknight/omniknight_guardian_angel_wings.vpcf" end function modifier_effects_model.prototype.GetEffectAttachType(self) return PATTACH_ABSORIGIN_FOLLOW end modifier_effects_model = __TS__Decorate( modifier_effects_model, modifier_effects_model, {registerModifier(nil)}, {kind = "class", name = "modifier_effects_model"} ) ____exports.modifier_effects_model = modifier_effects_model return ____exports