local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____ability_stacking_crit = require("abilities.modifiers.ability_stacking_crit") local modifier_stacking_crit = ____ability_stacking_crit.modifier_stacking_crit local CARD_ID = 65 local CRIT_SOURCE = "card_65_first_bite_crit" ____exports.card_65 = __TS__Class() local card_65 = ____exports.card_65 card_65.name = "card_65" card_65.____file_path = "scripts/vscripts/cards/examples/card_65.lua" __TS__ClassExtends(card_65, CardBase) function card_65.prototype.GetModifierName(self) return "modifier_card_65" end card_65 = __TS__Decorate(card_65, card_65, {RegisterCard}, {kind = "class", name = "card_65"}) ____exports.card_65 = card_65 ____exports.modifier_card_65 = __TS__Class() local modifier_card_65 = ____exports.modifier_card_65 modifier_card_65.name = "modifier_card_65" modifier_card_65.____file_path = "scripts/vscripts/cards/examples/card_65.lua" __TS__ClassExtends(modifier_card_65, CardBaseModifier) function modifier_card_65.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_65.prototype.OnCustomCreated(self, params) if not IsServer() then return end self:ensureCustomCritRegistered() end function modifier_card_65.prototype.OnCustomRefresh(self, params) if not IsServer() then return end self:ensureCustomCritRegistered() end function modifier_card_65.prototype.OnDestroy(self) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then return end local stackingCrit = modifier_stacking_crit:GetForUnit(attacker) if stackingCrit ~= nil then stackingCrit:RemoveCrit(CRIT_SOURCE) end if stackingCrit ~= nil then stackingCrit:ForceNextCritOnTarget(nil) end end function modifier_card_65.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_ATTACK_START} end function modifier_card_65.prototype.OnAttackStart(self, params) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then return end if params.attacker ~= attacker then return end local target = params.target if not target or not IsValidEntity(target) or target:IsNull() or not target:IsAlive() then return end if target:GetTeamNumber() == attacker:GetTeamNumber() then return end local stackingCrit = modifier_stacking_crit:GetForUnit(attacker) if not stackingCrit then return end local fullHpThresholdPct = self:getValue("target_hp_full_pct", 100) if target:GetHealthPercent() >= fullHpThresholdPct then stackingCrit:ForceNextCritOnTarget(target) return end stackingCrit:ForceNextCritOnTarget(nil) end function modifier_card_65.prototype.ensureCustomCritRegistered(self) local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then return end local stackingCrit = modifier_stacking_crit:GetForUnit(attacker) if not stackingCrit then return end local critMultiplierPct = self:getValue("crit_multiplier_pct", 200) * self:getCardCopies() stackingCrit:UpdateExistingCrit(0, critMultiplierPct, CRIT_SOURCE) end modifier_card_65 = __TS__Decorate( modifier_card_65, modifier_card_65, {registerModifier(nil)}, {kind = "class", name = "modifier_card_65"} ) ____exports.modifier_card_65 = modifier_card_65 return ____exports