local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 20 ____exports.card_20 = __TS__Class() local card_20 = ____exports.card_20 card_20.name = "card_20" card_20.____file_path = "scripts/vscripts/cards/examples/card_20.lua" __TS__ClassExtends(card_20, CardBase) function card_20.prototype.GetModifierName(self) return "modifier_card_20" end card_20 = __TS__Decorate(card_20, card_20, {RegisterCard}, {kind = "class", name = "card_20"}) ____exports.card_20 = card_20 ____exports.modifier_card_20 = __TS__Class() local modifier_card_20 = ____exports.modifier_card_20 modifier_card_20.name = "modifier_card_20" modifier_card_20.____file_path = "scripts/vscripts/cards/examples/card_20.lua" __TS__ClassExtends(modifier_card_20, CardBaseModifier) function modifier_card_20.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_20.prototype.IsPurgable(self) return false end function modifier_card_20.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_MOVESPEED_LIMIT, MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_20.prototype.GetModifierIgnoreMovespeedLimit(self) return 1 end function modifier_card_20.prototype.GetModifierMoveSpeed_Limit(self) return self:getValue("speed_limit", 100000) end function modifier_card_20.prototype.GetModifierMoveSpeedBonus_Percentage(self) local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return 0 end local playerId = hero:GetPlayerOwnerID() if playerId == nil or playerId == nil or playerId < 0 then return 0 end local totalGold = PlayerResource:GetGold(playerId) local goldPerStep = math.max( 1, self:getValue("gold_per_step", 100) ) local bonusPctPerStep = self:getValue("move_speed_pct_per_step", 1) local steps = math.floor(totalGold / goldPerStep) return steps * bonusPctPerStep * self:getCardCopies() end modifier_card_20 = __TS__Decorate( modifier_card_20, modifier_card_20, {registerModifier(nil)}, {kind = "class", name = "modifier_card_20"} ) ____exports.modifier_card_20 = modifier_card_20 return ____exports