local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 79 ____exports.card_79 = __TS__Class() local card_79 = ____exports.card_79 card_79.name = "card_79" card_79.____file_path = "scripts/vscripts/cards/examples/card_79.lua" __TS__ClassExtends(card_79, CardBase) function card_79.prototype.GetModifierName(self) return "modifier_card_79" end card_79 = __TS__Decorate(card_79, card_79, {RegisterCard}, {kind = "class", name = "card_79"}) ____exports.card_79 = card_79 ____exports.modifier_card_79 = __TS__Class() local modifier_card_79 = ____exports.modifier_card_79 modifier_card_79.name = "modifier_card_79" modifier_card_79.____file_path = "scripts/vscripts/cards/examples/card_79.lua" __TS__ClassExtends(modifier_card_79, CardBaseModifier) function modifier_card_79.prototype.OnCustomCreated(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end Timers:CreateTimer( 0, function() local player = hero:GetPlayerOwner() if not player or not player.cardSystem then return nil end player.cardSystem:ScheduleRepeatNextSelectedCardOnce() return nil end ) end function modifier_card_79.prototype.IsHidden(self) return true end modifier_card_79 = __TS__Decorate( modifier_card_79, modifier_card_79, {registerModifier(nil)}, {kind = "class", name = "modifier_card_79"} ) ____exports.modifier_card_79 = modifier_card_79 return ____exports