local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____luck = require("utils.luck") local rollLuckChance = ____luck.rollLuckChance local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local CARD_ID = 67 local PROC_HIT_PARTICLE = "particles/econ/items/centaur/centaur_ti9/centaur_double_edge_ti9_hit_tgt.vpcf" local PROC_HIT_SOUND = "Hero_Centaur.DoubleEdge" ____exports.card_67 = __TS__Class() local card_67 = ____exports.card_67 card_67.name = "card_67" card_67.____file_path = "scripts/vscripts/cards/examples/card_67.lua" __TS__ClassExtends(card_67, CardBase) function card_67.prototype.GetModifierName(self) return "modifier_card_67" end card_67 = __TS__Decorate(card_67, card_67, {RegisterCard}, {kind = "class", name = "card_67"}) ____exports.card_67 = card_67 ____exports.modifier_card_67 = __TS__Class() local modifier_card_67 = ____exports.modifier_card_67 modifier_card_67.name = "modifier_card_67" modifier_card_67.____file_path = "scripts/vscripts/cards/examples/card_67.lua" __TS__ClassExtends(modifier_card_67, CardBaseModifier) function modifier_card_67.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.nextProcTime = 0 end function modifier_card_67.prototype.playProcFx(self, attacker, target) local targetOrigin = target:GetAbsOrigin() local pfx = ParticleManager:CreateParticle(PROC_HIT_PARTICLE, PATTACH_ABSORIGIN, attacker) ParticleManager:SetParticleControl(pfx, 0, targetOrigin) ParticleManager:SetParticleControl(pfx, 1, targetOrigin) ParticleManager:SetParticleControl(pfx, 2, targetOrigin) ParticleManager:SetParticleControl(pfx, 3, targetOrigin) ParticleManager:SetParticleControl(pfx, 4, targetOrigin) ParticleManager:SetParticleControl(pfx, 5, targetOrigin) ParticleManager:SetParticleControl(pfx, 9, targetOrigin) ParticleManager:ReleaseParticleIndex(pfx) end function modifier_card_67.prototype.getValue(self, key, fallback) local hero = self:GetParent() return getCardValueByLevel( nil, CARD_ID, hero, key, fallback ) end function modifier_card_67.prototype.OnCustomCreated(self, params) local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return end hero:CalculateStatBonus(true) end function modifier_card_67.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_67.prototype.GetModifierExtraHealthBonus(self) local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return 0 end local hpPerStrength = self:getScaledCardValue("hp_per_strength", 2.5) return hero:GetStrength() * hpPerStrength end function modifier_card_67.prototype.GetModifierDamageOutgoing_Percentage(self) local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return 0 end local outgoingPctPerStrength = self:getScaledCardValue("outgoing_pct_per_strength", 1) return hero:GetStrength() * outgoingPctPerStrength end function modifier_card_67.prototype.OnAttackLanded(self, event) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then return end if event.attacker ~= attacker then return end local target = event.target if not target or not IsValidEntity(target) or target:IsNull() or not target:IsAlive() then return end if target:GetTeamNumber() == attacker:GetTeamNumber() then return end local now = GameRules:GetGameTime() if now < self.nextProcTime then return end local procChancePct = self:getValue("proc_chance_pct", 50) local didProc = rollLuckChance(nil, attacker, procChancePct / 100) if not didProc then return end local bonusDamagePctFromMaxHp = self:getScaledCardValue("bonus_damage_from_max_hp_pct", 70) local bonusDamage = attacker:GetMaxHealth() * (bonusDamagePctFromMaxHp / 100) if bonusDamage <= 0 then return end ApplyDamage({victim = target, attacker = attacker, damage = bonusDamage, damage_type = DAMAGE_TYPE_PHYSICAL}) EmitSoundOn(PROC_HIT_SOUND, target) self:playProcFx(attacker, target) SendOverheadEventMessage( nil, OVERHEAD_ALERT_CRITICAL, target, bonusDamage, attacker:GetPlayerOwner() ) self.nextProcTime = now + self:getValue("proc_cooldown_sec", 3) end modifier_card_67 = __TS__Decorate( modifier_card_67, modifier_card_67, {registerModifier(nil)}, {kind = "class", name = "modifier_card_67"} ) ____exports.modifier_card_67 = modifier_card_67 return ____exports