local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local AddCardToPlayerPool = ____CardSystem.AddCardToPlayerPool local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier ____exports.card_4 = __TS__Class() local card_4 = ____exports.card_4 card_4.name = "card_4" card_4.____file_path = "scripts/vscripts/cards/examples/card_4.lua" __TS__ClassExtends(card_4, CardBase) function card_4.prototype.GetModifierName(self) return "modifier_card_4" end card_4 = __TS__Decorate(card_4, card_4, {RegisterCard}, {kind = "class", name = "card_4"}) ____exports.card_4 = card_4 ____exports.modifier_card_4 = __TS__Class() local modifier_card_4 = ____exports.modifier_card_4 modifier_card_4.name = "modifier_card_4" modifier_card_4.____file_path = "scripts/vscripts/cards/examples/card_4.lua" __TS__ClassExtends(modifier_card_4, CardBaseModifier) function modifier_card_4.prototype.OnCreated(self, params) if IsClient() then return end local player = self:GetParent() AddCardToPlayerPool( nil, player:GetPlayerID(), 3, 1, self:getCardValue("card_bonus", 3, 4), "card_4_pool_bonus" ) self:Destroy() end modifier_card_4 = __TS__Decorate( modifier_card_4, modifier_card_4, {registerModifier(nil)}, {kind = "class", name = "modifier_card_4"} ) ____exports.modifier_card_4 = modifier_card_4 return ____exports