local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____ability_stacking_crit = require("abilities.modifiers.ability_stacking_crit") local modifier_stacking_crit = ____ability_stacking_crit.modifier_stacking_crit local ____luck = require("utils.luck") local getLuck = ____luck.getLuck local CARD_ID = 15 local CRIT_SOURCE = "card_15_custom_crit" local STACKING_CRIT_LUCK_BONUS_PER_POINT = 1 ____exports.card_15 = __TS__Class() local card_15 = ____exports.card_15 card_15.name = "card_15" card_15.____file_path = "scripts/vscripts/cards/examples/card_15.lua" __TS__ClassExtends(card_15, CardBase) function card_15.prototype.GetModifierName(self) return "modifier_card_15" end card_15 = __TS__Decorate(card_15, card_15, {RegisterCard}, {kind = "class", name = "card_15"}) ____exports.card_15 = card_15 ____exports.modifier_card_15 = __TS__Class() local modifier_card_15 = ____exports.modifier_card_15 modifier_card_15.name = "modifier_card_15" modifier_card_15.____file_path = "scripts/vscripts/cards/examples/card_15.lua" __TS__ClassExtends(modifier_card_15, CardBaseModifier) function modifier_card_15.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_15.prototype.OnCustomCreated(self, params) if not IsServer() then return end self:refreshCustomCrit() self:StartIntervalThink(1) end function modifier_card_15.prototype.OnCustomRefresh(self, params) if not IsServer() then return end self:refreshCustomCrit() end function modifier_card_15.prototype.OnIntervalThink(self) if not IsServer() then return end self:refreshCustomCrit() end function modifier_card_15.prototype.OnDestroy(self) if not IsServer() then return end local parent = self:GetParent() if not parent or not IsValidEntity(parent) then return end local stackingCrit = modifier_stacking_crit:GetForUnit(parent) if stackingCrit ~= nil then stackingCrit:RemoveCrit(CRIT_SOURCE) end end function modifier_card_15.prototype.refreshCustomCrit(self) local parent = self:GetParent() if not parent or not IsValidEntity(parent) then return end local stackingCrit = modifier_stacking_crit:GetForUnit(parent) if not stackingCrit then return end local copies = self:getCardCopies() local baseChancePct = self:getValue("base_crit_chance_pct", 15) * copies local baseCritMultiplierPct = self:getValue("crit_multiplier_pct", 200) * copies local critMultiplierBonusPerLuck = self:getValue("crit_multiplier_bonus_pct_per_luck", 2.5) * copies local luckValue = parent:IsRealHero() and getLuck(nil, parent) or 0 local chanceForStackingCrit = baseChancePct - luckValue * STACKING_CRIT_LUCK_BONUS_PER_POINT local critMultiplierPct = math.max(0, baseCritMultiplierPct + luckValue * critMultiplierBonusPerLuck) stackingCrit:UpdateExistingCrit(chanceForStackingCrit, critMultiplierPct, CRIT_SOURCE) end modifier_card_15 = __TS__Decorate( modifier_card_15, modifier_card_15, {registerModifier(nil)}, {kind = "class", name = "modifier_card_15"} ) ____exports.modifier_card_15 = modifier_card_15 return ____exports