local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____vampirism = require("utils.vampirism") local getPhysicalVampirism = ____vampirism.getPhysicalVampirism local addPhysicalVampirism = ____vampirism.addPhysicalVampirism local CARD_ID = 1 ____exports.card_1 = __TS__Class() local card_1 = ____exports.card_1 card_1.name = "card_1" card_1.____file_path = "scripts/vscripts/cards/examples/card_1.lua" __TS__ClassExtends(card_1, CardBase) function card_1.prototype.GetModifierName(self) return "modifier_card_1" end card_1 = __TS__Decorate(card_1, card_1, {RegisterCard}, {kind = "class", name = "card_1"}) ____exports.card_1 = card_1 ____exports.modifier_card_1 = __TS__Class() local modifier_card_1 = ____exports.modifier_card_1 modifier_card_1.name = "modifier_card_1" modifier_card_1.____file_path = "scripts/vscripts/cards/examples/card_1.lua" __TS__ClassExtends(modifier_card_1, CardBaseModifier) function modifier_card_1.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_1.prototype.OnCustomCreated(self, params) if not IsServer() then return end local attacker = self:GetCaster() if not attacker or not IsValidEntity(attacker) then return end local vampirismBonus = self:getScaledCardValue("vampirism_bonus", 10, CARD_ID) addPhysicalVampirism(nil, attacker, vampirismBonus) end function modifier_card_1.prototype.GetModifierExtraHealthPercentage(self) return -self:getScaledCardValue("max_health_penalty_pct", 25, CARD_ID) end function modifier_card_1.prototype.GetModifierDamageOutgoing_Percentage(self, event) local attacker = self:GetCaster() if not attacker or not IsValidEntity(attacker) then return 0 end local vampirism = getPhysicalVampirism(nil, attacker) if vampirism <= 0 then return 0 end return vampirism * self:getScaledCardValue("damage_multiplier", 2.5, CARD_ID) end function modifier_card_1.prototype.OnTooltip(self) return self:GetModifierDamageOutgoing_Percentage({}) end function modifier_card_1.prototype.OnCustomRefresh(self, _params) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) then return end if not attacker or not IsValidEntity(attacker) then return end local vampirismBonus = self:getScaledCardValue("vampirism_bonus", 10, CARD_ID) addPhysicalVampirism(nil, attacker, vampirismBonus) end modifier_card_1 = __TS__Decorate( modifier_card_1, modifier_card_1, {registerModifier(nil)}, {kind = "class", name = "modifier_card_1"} ) ____exports.modifier_card_1 = modifier_card_1 return ____exports