local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseItem = ____dota_ts_adapter.BaseItem local BaseModifier = ____dota_ts_adapter.BaseModifier local registerModifier = ____dota_ts_adapter.registerModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerAbility = ____dota_ts_adapter.registerAbility ____exports.item_pollen_keeper = __TS__Class() local item_pollen_keeper = ____exports.item_pollen_keeper item_pollen_keeper.name = "item_pollen_keeper" item_pollen_keeper.____file_path = "scripts/vscripts/items/quest_items/item_pollen_keeper.lua" __TS__ClassExtends(item_pollen_keeper, BaseItem) function item_pollen_keeper.prototype.GetIntrinsicModifierName(self) return ____exports.modifier_item_pollen_keeper.name end function item_pollen_keeper.prototype.GetAbilityTextureName(self) local charges = self:GetCurrentCharges() if charges <= 5 then return "../items/quest_items/pollen_keeper_1" elseif charges <= 15 then return "../items/quest_items/pollen_keeper_2" elseif charges <= 19 then return "../items/quest_items/pollen_keeper_3" elseif charges == 20 then return "../items/quest_items/pollen_keeper_4" end return "../items/quest_items/pollen_keeper_1" end item_pollen_keeper = __TS__Decorate( item_pollen_keeper, item_pollen_keeper, {registerAbility(nil)}, {kind = "class", name = "item_pollen_keeper"} ) ____exports.item_pollen_keeper = item_pollen_keeper ____exports.modifier_item_pollen_keeper = __TS__Class() local modifier_item_pollen_keeper = ____exports.modifier_item_pollen_keeper modifier_item_pollen_keeper.name = "modifier_item_pollen_keeper" modifier_item_pollen_keeper.____file_path = "scripts/vscripts/items/quest_items/item_pollen_keeper.lua" __TS__ClassExtends(modifier_item_pollen_keeper, BaseModifier) function modifier_item_pollen_keeper.prototype.IsHidden(self) return true end function modifier_item_pollen_keeper.prototype.IsPurgable(self) return false end function modifier_item_pollen_keeper.prototype.IsDebuff(self) return false end function modifier_item_pollen_keeper.prototype.IsBuff(self) return true end function modifier_item_pollen_keeper.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_ATTACK_LANDED} end function modifier_item_pollen_keeper.prototype.OnAttackLanded(self, event) if not IsServer() then return end if event.attacker ~= self:GetParent() then return end if not event.target or event.target:GetUnitName() ~= "npc_wisps" then return end local ability = self:GetAbility() if not ability or ability:IsNull() then return end if RandomInt(1, 100) > ability:GetSpecialValueFor("chance") then return end if ability:GetCurrentCharges() < 20 then ability:SetCurrentCharges(ability:GetCurrentCharges() + 1) end end modifier_item_pollen_keeper = __TS__Decorate( modifier_item_pollen_keeper, modifier_item_pollen_keeper, {registerModifier(nil)}, {kind = "class", name = "modifier_item_pollen_keeper"} ) ____exports.modifier_item_pollen_keeper = modifier_item_pollen_keeper return ____exports