local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 47 local START_BONUS_LEVELS = 1 local MAX_HERO_LEVEL = 30 ____exports.card_47 = __TS__Class() local card_47 = ____exports.card_47 card_47.name = "card_47" card_47.____file_path = "scripts/vscripts/cards/examples/card_47.lua" __TS__ClassExtends(card_47, CardBase) function card_47.prototype.OnCreated(self) if not IsServer() then return end local hero = self:GetHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end do local i = 0 while i < START_BONUS_LEVELS do if hero:GetLevel() >= MAX_HERO_LEVEL then break end hero:HeroLevelUp(true) i = i + 1 end end end function card_47.prototype.GetModifierName(self) return "modifier_card_47" end card_47 = __TS__Decorate(card_47, card_47, {RegisterCard}, {kind = "class", name = "card_47"}) ____exports.card_47 = card_47 ____exports.modifier_card_47 = __TS__Class() local modifier_card_47 = ____exports.modifier_card_47 modifier_card_47.name = "modifier_card_47" modifier_card_47.____file_path = "scripts/vscripts/cards/examples/card_47.lua" __TS__ClassExtends(modifier_card_47, CardBaseModifier) function modifier_card_47.prototype.IsPermanent(self) return false end function modifier_card_47.prototype.IsHidden(self) return false end function modifier_card_47.prototype.OnCustomCreated(self) local durationSec = math.max( 0.1, self:getCardValue("exp_boost_duration_sec", 180, CARD_ID) ) self:SetDuration(durationSec, true) end function modifier_card_47.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_EXP_RATE_BOOST, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_47.prototype.GetModifierPercentageExpRateBoost(self) return self:getScaledCardValue("exp_bonus_pct", 100, CARD_ID) end function modifier_card_47.prototype.OnTooltip(self) return self:GetModifierPercentageExpRateBoost() end function modifier_card_47.prototype.GetTexture(self) return "default_items/xp" end modifier_card_47 = __TS__Decorate( modifier_card_47, modifier_card_47, {registerModifier(nil)}, {kind = "class", name = "modifier_card_47"} ) ____exports.modifier_card_47 = modifier_card_47 return ____exports