local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local ____crystal_currency = require("crystal_currency") local GetCrystalCurrency = ____crystal_currency.GetCrystalCurrency local CARD_ID = 39 ____exports.card_39 = __TS__Class() local card_39 = ____exports.card_39 card_39.name = "card_39" card_39.____file_path = "scripts/vscripts/cards/examples/card_39.lua" __TS__ClassExtends(card_39, CardBase) function card_39.prototype.OnCreated(self) if not IsServer() then return end local hero = self:GetHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end local playerId = hero:GetPlayerOwnerID() if playerId == nil or playerId == nil or playerId < 0 then return end local goldPerCrystal = math.max( 1, math.floor(self:getValue("gold_per_crystal", 150)) ) local currency = GetCrystalCurrency(nil) local crystals = currency:getCrystals(playerId) if crystals <= 0 then return end local gold = crystals * goldPerCrystal currency:setCrystals(playerId, 0) hero:ModifyGold(gold, true, 0) print((((((("[CARD_39] player=" .. tostring(playerId)) .. ", crystals=") .. tostring(crystals)) .. ", gold=") .. tostring(gold)) .. ", rate=") .. tostring(goldPerCrystal)) end function card_39.prototype.GetModifierName(self) return nil end function card_39.prototype.IsHidden(self) return true end function card_39.prototype.getValue(self, key, fallback) return getCardValueByLevel( nil, CARD_ID, self:GetHero(), key, fallback ) end card_39 = __TS__Decorate(card_39, card_39, {RegisterCard}, {kind = "class", name = "card_39"}) ____exports.card_39 = card_39 return ____exports