local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local GetPlayerCardsTaken = ____CardSystem.GetPlayerCardsTaken local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____luck = require("utils.luck") local addLuck = ____luck.addLuck local reduceLuck = ____luck.reduceLuck local CARD_ID = 18 ____exports.card_18 = __TS__Class() local card_18 = ____exports.card_18 card_18.name = "card_18" card_18.____file_path = "scripts/vscripts/cards/examples/card_18.lua" __TS__ClassExtends(card_18, CardBase) function card_18.prototype.GetModifierName(self) return "modifier_card_18" end card_18 = __TS__Decorate(card_18, card_18, {RegisterCard}, {kind = "class", name = "card_18"}) ____exports.card_18 = card_18 ____exports.modifier_card_18 = __TS__Class() local modifier_card_18 = ____exports.modifier_card_18 modifier_card_18.name = "modifier_card_18" modifier_card_18.____file_path = "scripts/vscripts/cards/examples/card_18.lua" __TS__ClassExtends(modifier_card_18, CardBaseModifier) function modifier_card_18.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.appliedLuckBonus = 0 end function modifier_card_18.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_18.prototype.OnCustomCreated(self, params) if not IsServer() then return end self:updateLuckBonus() self:StartIntervalThink(1) end function modifier_card_18.prototype.OnCustomRefresh(self, params) if not IsServer() then return end self:updateLuckBonus() end function modifier_card_18.prototype.OnIntervalThink(self) if not IsServer() then return end self:updateLuckBonus() end function modifier_card_18.prototype.OnDestroy(self) if not IsServer() then return end local parent = self:GetParent() if not parent or not IsValidEntity(parent) or not parent:IsRealHero() then return end if self.appliedLuckBonus > 0 then reduceLuck(nil, parent, self.appliedLuckBonus) self.appliedLuckBonus = 0 end end function modifier_card_18.prototype.updateLuckBonus(self) local parent = self:GetParent() if not parent or not IsValidEntity(parent) or not parent:IsRealHero() then return end local copies = self:getCardCopies() local baseLuckBonus = self:getValue("base_luck_bonus", 10) * copies local luckPerCardTaken = self:getValue("luck_per_card_taken", 1) * copies local playerId = parent:GetPlayerOwnerID() local cardsTaken = playerId >= 0 and GetPlayerCardsTaken(nil, playerId) or 0 local desiredLuckBonus = math.max(0, baseLuckBonus + cardsTaken * luckPerCardTaken) local delta = desiredLuckBonus - self.appliedLuckBonus if delta > 0 then addLuck(nil, parent, delta) elseif delta < 0 then reduceLuck(nil, parent, -delta) end self.appliedLuckBonus = desiredLuckBonus end modifier_card_18 = __TS__Decorate( modifier_card_18, modifier_card_18, {registerModifier(nil)}, {kind = "class", name = "modifier_card_18"} ) ____exports.modifier_card_18 = modifier_card_18 return ____exports