local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____vampirism = require("utils.vampirism") local addPhysicalVampirism = ____vampirism.addPhysicalVampirism local reducePhysicalVampirism = ____vampirism.reducePhysicalVampirism local ____incoming_damage_reduction_combine = require("utils.incoming_damage_reduction_combine") local removeIncomingDamageReductionSource = ____incoming_damage_reduction_combine.removeIncomingDamageReductionSource local setIncomingDamageReductionSource = ____incoming_damage_reduction_combine.setIncomingDamageReductionSource local CARD_ID = 29 local CARD_29_INCOMING_SOURCE = "modifier_card_29" ____exports.card_29 = __TS__Class() local card_29 = ____exports.card_29 card_29.name = "card_29" card_29.____file_path = "scripts/vscripts/cards/examples/card_29.lua" __TS__ClassExtends(card_29, CardBase) function card_29.prototype.GetModifierName(self) return "modifier_card_29" end card_29 = __TS__Decorate(card_29, card_29, {RegisterCard}, {kind = "class", name = "card_29"}) ____exports.card_29 = card_29 ____exports.modifier_card_29 = __TS__Class() local modifier_card_29 = ____exports.modifier_card_29 modifier_card_29.name = "modifier_card_29" modifier_card_29.____file_path = "scripts/vscripts/cards/examples/card_29.lua" __TS__ClassExtends(modifier_card_29, CardBaseModifier) function modifier_card_29.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.nightBonusApplied = false self.appliedVampirism = 0 end function modifier_card_29.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_29.prototype.OnCustomCreated(self, params) if not IsServer() then return end setIncomingDamageReductionSource( nil, self:GetParent(), CARD_29_INCOMING_SOURCE, function() if GameRules:IsDaytime() then return 0 end return math.max( 0, self:getScaledCardValue("night_incoming_damage_reduce_pct", 5) ) end ) self:updateNightState() self:StartIntervalThink(0.5) end function modifier_card_29.prototype.OnCustomRefresh(self, _params) if not IsServer() then return end local hero = self:GetParent() if hero and IsValidEntity(hero) and self.nightBonusApplied then self:removeNightBonus(hero) end self:updateNightState() end function modifier_card_29.prototype.OnDestroy(self) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return end removeIncomingDamageReductionSource(nil, hero, CARD_29_INCOMING_SOURCE) self:removeNightBonus(hero) end function modifier_card_29.prototype.OnIntervalThink(self) if not IsServer() then return end self:updateNightState() end function modifier_card_29.prototype.updateNightState(self) local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end if GameRules:IsDaytime() then self:removeNightBonus(hero) return end self:applyNightBonus(hero) end function modifier_card_29.prototype.applyNightBonus(self, hero) if self.nightBonusApplied then return end local vampirismBonus = self:getScaledCardValue("night_vampirism_pct", 10) if vampirismBonus > 0 then addPhysicalVampirism(nil, hero, vampirismBonus) self.appliedVampirism = vampirismBonus end self.nightBonusApplied = true end function modifier_card_29.prototype.removeNightBonus(self, hero) if not self.nightBonusApplied then return end if self.appliedVampirism > 0 then reducePhysicalVampirism(nil, hero, self.appliedVampirism) self.appliedVampirism = 0 end self.nightBonusApplied = false end modifier_card_29 = __TS__Decorate( modifier_card_29, modifier_card_29, {registerModifier(nil)}, {kind = "class", name = "modifier_card_29"} ) ____exports.modifier_card_29 = modifier_card_29 return ____exports