local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local AddCardToPlayerPool = ____CardSystem.AddCardToPlayerPool local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ShowCardSelectionExactOptionsToPlayer = ____CardSystem.ShowCardSelectionExactOptionsToPlayer local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local CARD_ID = 41 local BLADE_CARD_IDS = {27, 28} local POOL_SOURCE = "card_41_injected_pool_cards" local BLADE_CHOICE_SOURCE = "card_41_blade_choice" local function injectBladePairsToPool(self, playerId, ____pairs) local normalizedPairs = math.max( 1, math.floor(____pairs) ) do local pairIndex = 0 while pairIndex < normalizedPairs do for ____, bladeId in ipairs(BLADE_CARD_IDS) do AddCardToPlayerPool( nil, playerId, bladeId, 1, 1, POOL_SOURCE ) end pairIndex = pairIndex + 1 end end end ____exports.card_41 = __TS__Class() local card_41 = ____exports.card_41 card_41.name = "card_41" card_41.____file_path = "scripts/vscripts/cards/examples/card_41.lua" __TS__ClassExtends(card_41, CardBase) function card_41.prototype.OnCreated(self) if not IsServer() then return end local hero = self:GetHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end local playerId = hero:GetPlayerOwnerID() if playerId == nil or playerId == nil or playerId < 0 then return end local player = PlayerResource:GetPlayer(playerId) local ____opt_0 = player and player.cardSystem local level = ____opt_0 and ____opt_0:GetCardLevel(CARD_ID) or 1 local ____pairs = math.max( 1, math.floor(getCardValueByLevel( nil, CARD_ID, hero, "pool_pairs", 1 )) ) injectBladePairsToPool(nil, playerId, ____pairs) if level >= 2 then ShowCardSelectionExactOptionsToPlayer(nil, playerId, BLADE_CARD_IDS, BLADE_CHOICE_SOURCE) end end function card_41.prototype.GetModifierName(self) return "modifier_card_41" end function card_41.prototype.IsHidden(self) return true end card_41 = __TS__Decorate(card_41, card_41, {RegisterCard}, {kind = "class", name = "card_41"}) ____exports.card_41 = card_41 ____exports.modifier_card_41 = __TS__Class() local modifier_card_41 = ____exports.modifier_card_41 modifier_card_41.name = "modifier_card_41" modifier_card_41.____file_path = "scripts/vscripts/cards/examples/card_41.lua" __TS__ClassExtends(modifier_card_41, CardBaseModifier) modifier_card_41 = __TS__Decorate( modifier_card_41, modifier_card_41, {registerModifier(nil)}, {kind = "class", name = "modifier_card_41"} ) ____exports.modifier_card_41 = modifier_card_41 return ____exports