local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local __TS__Number = ____lualib.__TS__Number local __TS__NumberIsFinite = ____lualib.__TS__NumberIsFinite local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____card_bat_stacking = require("cards.card_bat_stacking") local applyHeroTargetBat = ____card_bat_stacking.applyHeroTargetBat local computeAttackSpeedBonusForTargetBat = ____card_bat_stacking.computeAttackSpeedBonusForTargetBat local MODIFIER_CARD_43 = ____card_bat_stacking.MODIFIER_CARD_43 local CARD_ID = 43 ____exports.card_43 = __TS__Class() local card_43 = ____exports.card_43 card_43.name = "card_43" card_43.____file_path = "scripts/vscripts/cards/examples/card_43.lua" __TS__ClassExtends(card_43, CardBase) function card_43.prototype.GetModifierName(self) return MODIFIER_CARD_43 end card_43 = __TS__Decorate(card_43, card_43, {RegisterCard}, {kind = "class", name = "card_43"}) ____exports.card_43 = card_43 ____exports.modifier_card_43 = __TS__Class() local modifier_card_43 = ____exports.modifier_card_43 modifier_card_43.name = "modifier_card_43" modifier_card_43.____file_path = "scripts/vscripts/cards/examples/card_43.lua" __TS__ClassExtends(modifier_card_43, CardBaseModifier) function modifier_card_43.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.totalBatReductionFlat = 0 self.totalProjectileBonus = 0 self.totalAnimReductionPct = 0 end function modifier_card_43.prototype.OnCustomCreated(self, _params) if not IsServer() then return end Timers:CreateTimer( 0, function() if self:IsNull() then return nil end self:refreshBonuses() return nil end ) end function modifier_card_43.prototype.OnCustomRefresh(self, params) local ____opt_result_2 if params ~= nil then ____opt_result_2 = params.card_level end local levelRaw = __TS__Number(____opt_result_2) if __TS__NumberIsFinite(levelRaw) and levelRaw > 0 then self.cardLevelSnapshot = math.floor(levelRaw) end if not IsServer() then return end self:refreshBonuses() end function modifier_card_43.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS, MODIFIER_PROPERTY_ATTACK_ANIM_TIME_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_43.prototype.GetModifierAttackSpeedBonus_Constant(self) local parent = self:GetParent() if not parent or not IsValidEntity(parent) then return 0 end return computeAttackSpeedBonusForTargetBat(nil, parent, self.totalBatReductionFlat) end function modifier_card_43.prototype.GetModifierProjectileSpeedBonus(self) if self.totalProjectileBonus <= 0 then return 0 end local parent = self:GetParent() if not parent or not IsValidEntity(parent) or not parent:IsRangedAttacker() then return 0 end return self.totalProjectileBonus end function modifier_card_43.prototype.GetModifierPercentageAttackAnimTime(self) return self.totalAnimReductionPct end function modifier_card_43.prototype.OnTooltip(self) return self:getCardCopies() end function modifier_card_43.prototype.HandleCustomTransmitterData(self, data) local ____opt_result_5 if data ~= nil then ____opt_result_5 = data.card_level_snapshot end local levelRaw = __TS__Number(____opt_result_5) if __TS__NumberIsFinite(levelRaw) and levelRaw > 0 then self.cardLevelSnapshot = math.floor(levelRaw) end local ____opt_result_8 if data ~= nil then ____opt_result_8 = data.bat_flat end self.totalBatReductionFlat = __TS__Number(____opt_result_8) or 0 local ____opt_result_11 if data ~= nil then ____opt_result_11 = data.projectile_bonus end self.totalProjectileBonus = __TS__Number(____opt_result_11) or 0 local ____opt_result_14 if data ~= nil then ____opt_result_14 = data.anim_pct end self.totalAnimReductionPct = __TS__Number(____opt_result_14) or 0 end function modifier_card_43.prototype.AddCustomTransmitterData(self) return {card_level_snapshot = self.cardLevelSnapshot or 1, bat_flat = self.totalBatReductionFlat, projectile_bonus = self.totalProjectileBonus, anim_pct = self.totalAnimReductionPct} end function modifier_card_43.prototype.refreshBonuses(self) if not IsServer() then return end local parent = self:GetParent() if not parent or not IsValidEntity(parent) then return end local copies = self:getCardCopies() local batPerCopy = self:getCardValue("bat_reduction", 0.1, CARD_ID) self.totalBatReductionFlat = copies * batPerCopy self.totalProjectileBonus = copies * self:getCardValue("projectile_speed_bonus", 0, CARD_ID) self.totalAnimReductionPct = copies * self:getCardValue("attack_anim_reduction_pct", 0, CARD_ID) applyHeroTargetBat(nil, parent, self.totalBatReductionFlat) self:SendBuffRefreshToClients() if parent:IsRealHero() then parent:CalculateStatBonus(true) end end modifier_card_43 = __TS__Decorate( modifier_card_43, modifier_card_43, {registerModifier(nil)}, {kind = "class", name = "modifier_card_43"} ) ____exports.modifier_card_43 = modifier_card_43 return ____exports