local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_card_cursed = require("cards.modifier_card_cursed") local addCursedStack = ____modifier_card_cursed.addCursedStack local CARD_ID = 82 ____exports.card_82 = __TS__Class() local card_82 = ____exports.card_82 card_82.name = "card_82" card_82.____file_path = "scripts/vscripts/cards/examples/card_82.lua" __TS__ClassExtends(card_82, CardBase) function card_82.prototype.GetModifierName(self) return "modifier_card_82" end card_82 = __TS__Decorate(card_82, card_82, {RegisterCard}, {kind = "class", name = "card_82"}) ____exports.card_82 = card_82 ____exports.modifier_card_82 = __TS__Class() local modifier_card_82 = ____exports.modifier_card_82 modifier_card_82.name = "modifier_card_82" modifier_card_82.____file_path = "scripts/vscripts/cards/examples/card_82.lua" __TS__ClassExtends(modifier_card_82, CardBaseModifier) function modifier_card_82.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.manaBonusSnapshot = 0 end function modifier_card_82.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_82.prototype.OnCustomCreated(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end addCursedStack(nil, hero) local manaPct = self:getValue("max_mana_pct", 20) local manaBonus = math.floor(hero:GetMaxMana() * (math.max(0, manaPct) / 100)) self.manaBonusSnapshot = self.manaBonusSnapshot + math.max(0, manaBonus) hero:CalculateStatBonus(true) end function modifier_card_82.prototype.OnCustomRefresh(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end local manaPct = self:getValue("max_mana_pct", 20) local manaBonus = math.floor(hero:GetMaxMana() * (math.max(0, manaPct) / 100)) self.manaBonusSnapshot = self.manaBonusSnapshot + math.max(0, manaBonus) hero:CalculateStatBonus(true) end function modifier_card_82.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE, MODIFIER_PROPERTY_MANA_BONUS, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_82.prototype.GetModifierExtraHealthPercentage(self) return self:getScaledCardValue("max_health_pct", 20) end function modifier_card_82.prototype.GetModifierManaBonus(self) return self.manaBonusSnapshot end function modifier_card_82.prototype.OnTooltip(self) return self:getScaledCardValue("max_health_pct", 20) end function modifier_card_82.prototype.IsHidden(self) return false end function modifier_card_82.prototype.GetTexture(self) return "cards/card_" .. tostring(CARD_ID) end modifier_card_82 = __TS__Decorate( modifier_card_82, modifier_card_82, {registerModifier(nil)}, {kind = "class", name = "modifier_card_82"} ) ____exports.modifier_card_82 = modifier_card_82 return ____exports