local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_card_cursed = require("cards.modifier_card_cursed") local getCursedStackCount = ____modifier_card_cursed.getCursedStackCount local CARD_ID = 71 ____exports.card_71 = __TS__Class() local card_71 = ____exports.card_71 card_71.name = "card_71" card_71.____file_path = "scripts/vscripts/cards/examples/card_71.lua" __TS__ClassExtends(card_71, CardBase) function card_71.prototype.GetModifierName(self) return "modifier_card_71" end card_71 = __TS__Decorate(card_71, card_71, {RegisterCard}, {kind = "class", name = "card_71"}) ____exports.card_71 = card_71 ____exports.modifier_card_71 = __TS__Class() local modifier_card_71 = ____exports.modifier_card_71 modifier_card_71.name = "modifier_card_71" modifier_card_71.____file_path = "scripts/vscripts/cards/examples/card_71.lua" __TS__ClassExtends(modifier_card_71, CardBaseModifier) function modifier_card_71.prototype.OnCustomCreated(self, params) if not IsServer() then return end self:StartIntervalThink(1) end function modifier_card_71.prototype.OnIntervalThink(self) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsAlive() or not hero:IsRealHero() then return end local dotPct = self:getScaledCardValue("self_damage_max_hp_pct_per_sec", 2.5, CARD_ID) local hpLoss = hero:GetMaxHealth() * (math.max(0, dotPct) / 100) if hpLoss <= 0 then return end local newHealth = math.max( 1, hero:GetHealth() - hpLoss ) hero:ModifyHealth(newHealth, nil, false, 0) end function modifier_card_71.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_71.prototype.GetModifierExtraHealthPercentage(self) local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return 0 end local perCurse = self:getScaledCardValue("max_health_pct_per_curse_stack", 1, CARD_ID) return getCursedStackCount(nil, hero) * perCurse end modifier_card_71 = __TS__Decorate( modifier_card_71, modifier_card_71, {registerModifier(nil)}, {kind = "class", name = "modifier_card_71"} ) ____exports.modifier_card_71 = modifier_card_71 return ____exports