local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____ability_stacking_crit = require("abilities.modifiers.ability_stacking_crit") local modifier_stacking_crit = ____ability_stacking_crit.modifier_stacking_crit local CARD_ID = 64 ____exports.card_64 = __TS__Class() local card_64 = ____exports.card_64 card_64.name = "card_64" card_64.____file_path = "scripts/vscripts/cards/examples/card_64.lua" __TS__ClassExtends(card_64, CardBase) function card_64.prototype.GetModifierName(self) return "modifier_card_64" end card_64 = __TS__Decorate(card_64, card_64, {RegisterCard}, {kind = "class", name = "card_64"}) ____exports.card_64 = card_64 ____exports.modifier_card_64 = __TS__Class() local modifier_card_64 = ____exports.modifier_card_64 modifier_card_64.name = "modifier_card_64" modifier_card_64.____file_path = "scripts/vscripts/cards/examples/card_64.lua" __TS__ClassExtends(modifier_card_64, CardBaseModifier) function modifier_card_64.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_64.prototype.OnCustomCreated(self, params) if not IsServer() then return end end function modifier_card_64.prototype.OnCustomRefresh(self, params) if not IsServer() then return end end function modifier_card_64.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_ATTACK_START} end function modifier_card_64.prototype.OnAttackStart(self, params) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then return end if params.attacker ~= attacker then return end local target = params.target if not target or not IsValidEntity(target) or target:IsNull() or not target:IsAlive() then return end if target:GetTeamNumber() == attacker:GetTeamNumber() then return end local hpThresholdPct = self:getValue("hp_threshold_pct", 25) local targetHpPct = target:GetHealthPercent() local stackingCrit = modifier_stacking_crit:GetForUnit(attacker) if not stackingCrit then return end if targetHpPct <= hpThresholdPct then stackingCrit:ForceNextCritOnTarget(target) return end stackingCrit:ForceNextCritOnTarget(nil) end modifier_card_64 = __TS__Decorate( modifier_card_64, modifier_card_64, {registerModifier(nil)}, {kind = "class", name = "modifier_card_64"} ) ____exports.modifier_card_64 = modifier_card_64 return ____exports