local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____custom_game_events = require("custom_game_events") local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem local sendZiMorningGoldCard = ____custom_game_events.sendZiMorningGoldCard local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local ____WaveManager = require("WaveManager") local WaveManager = ____WaveManager.WaveManager local CARD_ID = 22 local lastMorningSeqCard22ByPlayer = {} --- Сколько раз уже выдали бонус «при взятии» (по числу копий, без повтора при апгрейде). local card22PickupGrantsByPlayer = {} --- Золото на рассвете после ночи `nightIndex` (1 → base, 2 → base−decay, …). function ____exports.computeCard22MorningGold(self, hero, nightIndex, explicitLevel) local night = math.max( 1, math.floor(nightIndex) ) local base = getCardValueByLevel( nil, CARD_ID, hero, "morning_gold_base", 700, explicitLevel ) local decay = getCardValueByLevel( nil, CARD_ID, hero, "morning_gold_decay_per_night", 100, explicitLevel ) return math.max( 0, math.floor(base - decay * (night - 1)) ) end --- Следующая утренняя выплата от текущего номера ночи в WaveManager. local function computeCard22NextMorningGold(self, hero, explicitLevel) local currentNight = WaveManager:getInstance():GetCurrentNight() local nextMorningNightIndex = math.max(1, currentNight + 1) return ____exports.computeCard22MorningGold(nil, hero, nextMorningNightIndex, explicitLevel) end local function grantCard22Gold(self, playerId, goldAmount, nightIndex, morningSequence) if goldAmount <= 0 then return end PlayerResource:ModifyGold(playerId, goldAmount, true, DOTA_ModifyGold_Unspecified) sendZiMorningGoldCard(nil, playerId, {morningSequence = morningSequence, nightIndex = nightIndex, goldAmount = goldAmount}) end ____exports.card_22 = __TS__Class() local card_22 = ____exports.card_22 card_22.name = "card_22" card_22.____file_path = "scripts/vscripts/cards/examples/card_22.lua" __TS__ClassExtends(card_22, CardBase) function card_22.prototype.GetModifierName(self) return "modifier_card_22" end card_22 = __TS__Decorate(card_22, card_22, {RegisterCard}, {kind = "class", name = "card_22"}) ____exports.card_22 = card_22 ____exports.modifier_card_22 = __TS__Class() local modifier_card_22 = ____exports.modifier_card_22 modifier_card_22.name = "modifier_card_22" modifier_card_22.____file_path = "scripts/vscripts/cards/examples/card_22.lua" __TS__ClassExtends(modifier_card_22, CardBaseModifier) function modifier_card_22.prototype.OnCustomCreated(self) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end local pickupPct = self:getCardValue("pickup_gold_pct", 0, CARD_ID) if not (pickupPct > 0) then return end local playerId = hero:GetPlayerOwnerID() if playerId == nil or playerId < 0 then return end local cardSystem = ensurePlayerCardSystem(nil, playerId) local activeCopies = cardSystem and cardSystem:GetActiveCardCopies(CARD_ID) or 1 local alreadyGranted = card22PickupGrantsByPlayer[playerId] or 0 if alreadyGranted >= activeCopies then return end local nextMorningGold = computeCard22NextMorningGold(nil, hero) local instantGold = math.floor(nextMorningGold * pickupPct / 100) if instantGold <= 0 then return end grantCard22Gold( nil, playerId, instantGold, WaveManager:getInstance():GetCurrentNight(), 0 ) card22PickupGrantsByPlayer[playerId] = alreadyGranted + 1 end function modifier_card_22.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_22.prototype.OnTooltip(self) local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return 0 end return computeCard22NextMorningGold(nil, hero) end modifier_card_22 = __TS__Decorate( modifier_card_22, modifier_card_22, {registerModifier(nil)}, {kind = "class", name = "modifier_card_22"} ) ____exports.modifier_card_22 = modifier_card_22 --- Рассвет: полная утренняя выплата. function ____exports.notifyCard22MorningStarted(self, currentNight, morningSequence) if not IsServer() then return end local nightIndex = math.max( 1, math.floor(currentNight) ) do local i = 0 while i < DOTA_MAX_PLAYERS do do local pid = i local player = PlayerResource:GetPlayer(pid) if not player then goto __continue19 end local cardSystem = ensurePlayerCardSystem(nil, pid) if not cardSystem then goto __continue19 end local copies = cardSystem:GetActiveCardCopies(CARD_ID) if copies <= 0 then goto __continue19 end local hero = player:GetAssignedHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then goto __continue19 end local prevSeq = lastMorningSeqCard22ByPlayer[pid] or 0 if morningSequence <= prevSeq then goto __continue19 end local morningGold = ____exports.computeCard22MorningGold(nil, hero, nightIndex) local goldReward = math.max( 0, math.floor(morningGold * copies) ) if goldReward > 0 then grantCard22Gold( nil, pid, goldReward, nightIndex, morningSequence ) end lastMorningSeqCard22ByPlayer[pid] = morningSequence end ::__continue19:: i = i + 1 end end end --- Начало ночи (ур. 3+): 50% от золота следующего рассвета. function ____exports.notifyCard22NightStarted(self) if not IsServer() then return end local currentNight = WaveManager:getInstance():GetCurrentNight() local nextMorningNightIndex = math.max(1, currentNight + 1) do local i = 0 while i < DOTA_MAX_PLAYERS do do local pid = i local player = PlayerResource:GetPlayer(pid) if not player then goto __continue28 end local cardSystem = ensurePlayerCardSystem(nil, pid) if not cardSystem then goto __continue28 end local copies = cardSystem:GetActiveCardCopies(CARD_ID) if copies <= 0 then goto __continue28 end local hero = player:GetAssignedHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then goto __continue28 end local preNightPct = getCardValueByLevel( nil, CARD_ID, hero, "pre_night_gold_pct", 0 ) if not (preNightPct > 0) then goto __continue28 end local nextMorningGold = ____exports.computeCard22MorningGold(nil, hero, nextMorningNightIndex) local preNightGold = math.floor(nextMorningGold * preNightPct / 100 * copies) if preNightGold > 0 then grantCard22Gold( nil, pid, preNightGold, nextMorningNightIndex, 0 ) end end ::__continue28:: i = i + 1 end end end return ____exports