local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_general_fired = require("abilities.modifiers.modifier_general_fired") local modifier_general_fired = ____modifier_general_fired.modifier_general_fired local ____luck = require("utils.luck") local rollLuckChance = ____luck.rollLuckChance local CARD_ID = 13 ____exports.card_13 = __TS__Class() local card_13 = ____exports.card_13 card_13.name = "card_13" card_13.____file_path = "scripts/vscripts/cards/examples/card_13.lua" __TS__ClassExtends(card_13, CardBase) function card_13.prototype.GetModifierName(self) return "modifier_card_13" end card_13 = __TS__Decorate(card_13, card_13, {RegisterCard}, {kind = "class", name = "card_13"}) ____exports.card_13 = card_13 ____exports.modifier_card_13 = __TS__Class() local modifier_card_13 = ____exports.modifier_card_13 modifier_card_13.name = "modifier_card_13" modifier_card_13.____file_path = "scripts/vscripts/cards/examples/card_13.lua" __TS__ClassExtends(modifier_card_13, CardBaseModifier) function modifier_card_13.prototype.Precache(self, context) PrecacheResource("particle", "particles/units/heroes/hero_techies/techies_blast_off.vpcf", context) end function modifier_card_13.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_13.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_13.prototype.addFiredStacks(self, target, attacker, stacks) if stacks <= 0 then local ____opt_0 = target:FindModifierByName(modifier_general_fired.name) return ____opt_0 and ____opt_0:GetStackCount() or 0 end local firedModifier = target:AddNewModifier( attacker, getModifierSourceAbility(nil, attacker), modifier_general_fired.name, {} ) if not firedModifier then return 0 end do local i = 0 while i < stacks do firedModifier:IncrementStackCount() i = i + 1 end end return firedModifier:GetStackCount() end function modifier_card_13.prototype.OnAttackLanded(self, event) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then return end local target = event.target if not target or not IsValidEntity(target) or not target:IsAlive() then return end if target:GetTeamNumber() == attacker:GetTeamNumber() then return end local copies = self:getCardCopies() local stacksOnHit = self:getValue("fired_stacks_on_hit", 3) * copies local firedStacks = self:addFiredStacks(target, attacker, stacksOnHit) local chancePct = self:getValue("explosion_chance_pct", 18) local ____attacker_IsRealHero_result_2 if attacker:IsRealHero() then ____attacker_IsRealHero_result_2 = rollLuckChance(nil, attacker, chancePct / 100) else ____attacker_IsRealHero_result_2 = RollPercentage(chancePct) end local exploded = ____attacker_IsRealHero_result_2 if not exploded then return end local radius = self:getValue("explosion_radius", 175) local damagePerStack = self:getValue("explosion_damage_per_stack", 10) local damage = (firedStacks * damagePerStack * copies + attacker:GetAverageTrueAttackDamage(target)) * copies if damage <= 0 then return end local particleName = "particles/units/heroes/hero_techies/techies_blast_off.vpcf" local particle = ParticleManager:CreateParticle(particleName, PATTACH_WORLDORIGIN, nil) ParticleManager:SetParticleControl( particle, 0, target:GetAbsOrigin() ) ParticleManager:SetParticleControl( particle, 1, Vector(radius, 0, 0) ) ParticleManager:ReleaseParticleIndex(particle) local enemies = FindUnitsInRadius( attacker:GetTeamNumber(), target:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC), DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false ) for ____, enemy in ipairs(enemies) do ApplyDamage({victim = enemy, attacker = attacker, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL}) end end modifier_card_13 = __TS__Decorate( modifier_card_13, modifier_card_13, {registerModifier(nil)}, {kind = "class", name = "modifier_card_13"} ) ____exports.modifier_card_13 = modifier_card_13 return ____exports