local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____dota_ts_adapter = require("lib.dota_ts_adapter") local BaseAbility = ____dota_ts_adapter.BaseAbility local BaseModifier = ____dota_ts_adapter.BaseModifier local registerAbility = ____dota_ts_adapter.registerAbility local registerModifier = ____dota_ts_adapter.registerModifier ____exports.agro_leader = __TS__Class() local agro_leader = ____exports.agro_leader agro_leader.name = "agro_leader" agro_leader.____file_path = "scripts/vscripts/abilities/creep/agro_leader.lua" __TS__ClassExtends(agro_leader, BaseAbility) function agro_leader.prototype.Precache(self, context) PrecacheResource("particle", "particles/units/heroes/hero_axe/axe_beserkers_call_owner.vpcf", context) PrecacheResource("particle", "particles/status_fx/status_effect_beserkers_call.vpcf", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_axe.vsndevts", context) end function agro_leader.prototype.OnAbilityPhaseStart(self) if IsServer() then self:GetCaster():StartGestureWithPlaybackRate(ACT_DOTA_CAST_ABILITY_4, 0.7) self.preParticle = ParticleManager:CreateParticle( "particles/darkmoon_creep_warning.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() ) ParticleManager:SetParticleControlEnt( self.preParticle, 0, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, "", self:GetCaster():GetOrigin(), true ) ParticleManager:SetParticleControl( self.preParticle, 1, Vector(100, 100, 100) ) end return true end function agro_leader.prototype.OnAbilityPhaseInterrupted(self) if IsClient() or not self.preParticle then return end self:GetCaster():FadeGesture(ACT_DOTA_CAST_ABILITY_4) ParticleManager:DestroyParticle(self.preParticle, false) end function agro_leader.prototype.OnSpellStart(self) local caster = self:GetCaster() if self.preParticle then ParticleManager:DestroyParticle(self.preParticle, false) end caster:FadeGesture(ACT_DOTA_CAST_ABILITY_4) local radius = self:GetSpecialValueFor("radius") local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_axe/axe_beserkers_call_owner.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster) ParticleManager:SetParticleControl( particle, 2, Vector(radius, radius, radius) ) caster:EmitSound("Hero_Axe.Berserkers_Call") local enemies = FindUnitsInRadius( caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_ANY_ORDER, false ) __TS__ArrayForEach( enemies, function(____, enemy) enemy:MoveToTargetToAttack(caster) ____exports.modifier_agro_leader_debuff:apply( enemy, caster, self, {duration = self:GetSpecialValueFor("duration")} ) end ) end agro_leader = __TS__Decorate( agro_leader, agro_leader, {registerAbility(nil)}, {kind = "class", name = "agro_leader"} ) ____exports.agro_leader = agro_leader ____exports.modifier_agro_leader_debuff = __TS__Class() local modifier_agro_leader_debuff = ____exports.modifier_agro_leader_debuff modifier_agro_leader_debuff.name = "modifier_agro_leader_debuff" modifier_agro_leader_debuff.____file_path = "scripts/vscripts/abilities/creep/agro_leader.lua" __TS__ClassExtends(modifier_agro_leader_debuff, BaseModifier) function modifier_agro_leader_debuff.prototype.IsHidden(self) return false end function modifier_agro_leader_debuff.prototype.IsPurgable(self) return false end function modifier_agro_leader_debuff.prototype.IsDebuff(self) return true end function modifier_agro_leader_debuff.prototype.CheckState(self) return {[MODIFIER_STATE_COMMAND_RESTRICTED] = true} end function modifier_agro_leader_debuff.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_DEATH} end function modifier_agro_leader_debuff.prototype.OnDeath(self, event) if event.unit == self:GetCaster() then self:Destroy() end end function modifier_agro_leader_debuff.prototype.OnDestroy(self) end function modifier_agro_leader_debuff.prototype.GetStatusEffectName(self) return "particles/status_fx/status_effect_beserkers_call.vpcf" end modifier_agro_leader_debuff = __TS__Decorate( modifier_agro_leader_debuff, modifier_agro_leader_debuff, {registerModifier(nil)}, {kind = "class", name = "modifier_agro_leader_debuff"} ) ____exports.modifier_agro_leader_debuff = modifier_agro_leader_debuff return ____exports