"DOTAUnits" { "npc_pig" { "Model" "models/props_gameplay/pig.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "1" "Ability1" "pig_charge" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "ArmorPhysical" "0" "MagicalResistance" "0" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "29" "AttackDamageMax" "32" "AttackRate" "3" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "170" "BountyXP" "7" "BountyGoldMin" "10" "BountyGoldMax" "15" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "260" "StatusHealth" "155" "StatusHealthRegen" "5.0" "StatusMana" "0" "StatusManaRegen" "0.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "OffensiveAbilities" { "Ability1" { "Name" "pig_charge" } } } } "npc_sheep" { "Model" "models/items/hex/sheep_hex/sheep_hex.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "1" "Ability1" "sheep_coil" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "Ability6" "" "ArmorPhysical" "4" "MagicalResistance" "55" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "16" "AttackDamageMax" "24" "AttackRate" "1" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "150" "BountyXP" "7" "BountyGoldMin" "14" "BountyGoldMax" "19" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "325" "StatusHealth" "120" "StatusHealthRegen" "1.2" "StatusMana" "100" "StatusManaRegen" "7.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" //"Creature" //{ // "OffensiveAbilities" // { // "Ability1" // { // "Name" "sheep_coil" // } // } //} } "npc_chicken" { "Model" "models/props_gameplay/chicken.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "1" "Ability1" "chicken_attack" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "ArmorPhysical" "0" "MagicalResistance" "0" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "89" "AttackDamageMax" "92" "AttackRate" "3" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "170" "BountyXP" "13" "BountyGoldMin" "24" "BountyGoldMax" "29" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "260" "StatusHealth" "355" "StatusHealthRegen" "2.0" "StatusMana" "0" "StatusManaRegen" "0.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "OffensiveAbilities" { "Ability1" { "Name" "chicken_attack" } } } } "npc_wolf" { "Model" "models/items/lycan/wolves/_ascension_of_the_hallowed_beast_summons/_ascension_of_the_hallowed_beast_summons.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "3" "Ability1" "necronomicon_warrior_mana_burn" "Ability2" "lycan_summon_wolves_critical_strike" "Ability3" "lycan_summon_wolves_hamstring" "Ability4" "lycan_summon_wolves_hightail" "Ability5" "ability_unit_less_laggy" "ArmorPhysical" "4" "MagicalResistance" "55" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "42" "AttackDamageMax" "52" "AttackRate" "1" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "150" "BountyXP" "29" "BountyGoldMin" "36" "BountyGoldMax" "41" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "325" "StatusHealth" "420" "StatusHealthRegen" "1.2" "StatusMana" "100" "StatusManaRegen" "2.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "OffensiveAbilities" { "Ability4" { "Name" "lycan_summon_wolves_hightail" } } } } "npc_ent" { "Model" "models/items/furion/treant/allfather_of_nature_treant/allfather_of_nature_treant.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "5" "Ability1" "warpine_raider_seed_shot" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "Ability6" "" "ArmorPhysical" "10" "MagicalResistance" "55" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "36" "AttackDamageMax" "42" "AttackRate" "1" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "150" "BountyXP" "30" "BountyGoldMin" "22" "BountyGoldMax" "32" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "325" "StatusHealth" "320" "StatusHealthRegen" "3.2" "StatusMana" "100" "StatusManaRegen" "2.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "OffensiveAbilities" { "Ability1" { "Name" "warpine_raider_seed_shot" } } } } "npc_skeleton_zombie_undead" { "Model" "models/items/undying/idol_of_ruination/ruin_wight_minion.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".85" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Level" "11" "Ability1" "" "Ability2" "bone_armor" "Ability3" "ability_unit_less_laggy" "Ability4" "" "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "90" "AttackDamageMax" "110" "AttackRate" "1.25" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "17" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Status //---------------------------------------------------------------- "StatusHealth" "350" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" "VisionNighttimeRange" "400" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_skeleton_zombie_half_undead" { "Model" "models/items/undying/idol_of_ruination/ruin_wight_minion_torso.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".85" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Level" "8" "Ability1" "" "Ability2" "bone_armor" "Ability3" "ability_unit_less_laggy" "Ability4" "" "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "-5" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "145" "AttackDamageMax" "150" "AttackRate" "1.25" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "17" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Status //---------------------------------------------------------------- "StatusHealth" "150" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" "VisionNighttimeRange" "400" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dead_skeleton_undead" { "Model" "models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".85" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Level" "9" "Ability1" "bone_armor" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "-5" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "45" "AttackDamageMax" "50" "AttackRate" "1.25" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "AttackRange" "130" "BaseAttackSpeed" "140" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "17" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Status //---------------------------------------------------------------- "StatusHealth" "450" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" "VisionNighttimeRange" "400" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dead_skeleton_archer_undead" { "Model" "models/heroes/clinkz/clinkz_archer.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" ".85" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "Level" "7" "Ability1" "ability_unit_less_laggy" "Ability2" "bone_armor" "Ability3" "skeleton_archer_fire_arrow" "Ability4" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "-5" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "70" "AttackDamageMax" "80" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.7" "AttackAnimationPoint" "0.3" "AttackAcquisitionRange" "1000" "AttackRange" "500" "ProjectileModel" "particles/econ/items/clinkz/clinkz_maraxiform/clinkz_maraxiform_searing_arrow_deso.vpcf" "ProjectileSpeed" "900" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "17" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Status //---------------------------------------------------------------- "StatusHealth" "250" "StatusHealthRegen" "0" "StatusMana" "400" "StatusManaRegen" "0.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" "VisionNighttimeRange" "400" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_mini_frog" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_tadpole_c/n_creep_tadpole_c.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "2" "ModelScale" ".45" "IsNeutralUnitType" "1" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "frogmen_riverborn_aura" // Ability 1 "Ability2" "mini_frog_catchy_lick" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "ability_unit_less_laggy" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "19" // Damage range min. "AttackDamageMax" "21" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "125" "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "particles/neutral_fx/gnoll_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "48" // Experience earn. "BountyGoldMin" "69" // Gold earned min. "BountyGoldMax" "84" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "400" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "200" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_frogman_magi" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_froglet/n_creep_froglet_mage.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" "1.0" "IsNeutralUnitType" "1" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "frog_magi_wave" // Ability 2 "Ability3" "frog_magi_torrent" // Ability 3 "Ability4" "frogmen_riverborn_aura" // Ability 4 "Ability5" "" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "40" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "150" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "450" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "particles/units/heroes/hero_morphling/morphling_adaptive_strike_agi_proj.vpcf" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Bounty //---------------------------------------------------------------- "BountyXP" "86" // Experience earn. "BountyGoldMin" "82" // Gold earned min. "BountyGoldMax" "87" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "900" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "350" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_frop_tadpole" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_tadpole/n_creep_tadpole_v2.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" "0.85" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "frogmen_acid_jump" // Ability 1 "Ability2" "frogmen_riverborn_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "ability_unit_less_laggy" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "22" // Damage range min. "AttackDamageMax" "24" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "150" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "66" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "71" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "290" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "300" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_small_frog_froglet" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_froglet/n_creep_froglet.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" "1.2" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "frogmen_acid_jump" // Ability 1 "Ability2" "frogmen_riverborn_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "ability_unit_less_laggy" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "41" // Damage range min. "AttackDamageMax" "46" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "135" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Bounty //---------------------------------------------------------------- "BountyXP" "86" // Experience earn. "BountyGoldMin" "69" // Gold earned min. "BountyGoldMax" "74" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "900" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "350" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_black_dragon" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "6" "IsAncient" "0" "ModelScale" "1" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "black_dragon_fireball" // Ability 1 "Ability2" "black_dragon_splash_attack" // Ability 2 "Ability3" "black_dragon_dragonhide_aura" // Ability 3 "Ability4" "ability_unit_less_laggy" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "30" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "62" // Damage range min. "AttackDamageMax" "68" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "135" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "400" // Range within a target can be attacked. "ProjectileModel" "particles/neutral_fx/black_dragon_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "300" // Bounty //---------------------------------------------------------------- "BountyXP" "192" // Experience earn. "BountyGoldMin" "94" // Gold earned min. "BountyGoldMax" "99" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "4000" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_blue_dragon" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_satyr_spawn_a/n_creep_satyr_spawn_a.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "6" "IsAncient" "0" "ModelScale" "1.15" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "spawnlord_master_stomp" // Ability 1 "Ability2" "ability_unit_less_laggy" // Ability 2 "Ability3" "creep_piercing" // Ability 3 "Ability4" "" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "12" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "129" // Damage range min. "AttackDamageMax" "145" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "135" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "80" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "192" // Experience earn. "BountyGoldMin" "94" // Gold earned min. "BountyGoldMax" "99" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1400" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_blue_dragon_small" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_satyr_spawn_a/n_creep_satyr_spawn_b.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "6" "IsAncient" "1" "UseNeutralCreepBehavior" "0" "ModelScale" "1.15" "IsNeutralUnitType" "0" // Abilities //---------------------------------------------------------------- "Ability1" "spawnlord_aura" // Ability 1 "Ability2" "spawnlord_master_freeze" // Ability 2 "Ability3" "ability_unit_less_laggy" // Ability 3 "Ability4" "creep_piercing" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "11" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "73" // Damage range min. "AttackDamageMax" "89" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "135" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "650" // Range within a target can be acquired. "AttackRange" "650" // Range within a target can be attacked. "ProjectileModel" "particles/units/heroes/hero_witchdoctor/witchdoctor_maledict_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed" "1000" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "200" // Bounty //---------------------------------------------------------------- "BountyXP" "149" // Experience earn. "BountyGoldMin" "121" // Gold earned min. "BountyGoldMax" "129" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "750" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_red_dragon" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_dragonspawn_a/n_creep_dragonspawn_a.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "6" "IsAncient" "0" "ModelScale" "1" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "alpha_wolf_critical_strike" // Ability 1 "Ability2" "blue_dragonspawn_overseer_devotion_aura" // Ability 2 "Ability3" "blue_dragonspawn_sorcerer_evasion" // Ability 3 "Ability4" "" // Ability 4 "Ability5" "ability_unit_less_laggy" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "12" // Physical protection. "MagicalResistance" "30" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "92" // Damage range min. "AttackDamageMax" "108" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "135" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "180" // Range within a target can be attacked. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "300" // Bounty //---------------------------------------------------------------- "BountyXP" "192" // Experience earn. "BountyGoldMin" "94" // Gold earned min. "BountyGoldMax" "99" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "4000" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_red_dragon_small" { // General //---------------------------------------------------------------- "Model" "models/heroes/invoker_kid/invoker_kid_trainer_dragon.vmdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "6" "IsAncient" "0" "ModelScale" "1" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "black_dragon_splash_attack" // Ability 2 "Ability3" "black_dragon_dragonhide_aura" // Ability 3 "Ability4" "ability_unit_less_laggy" // Ability 4 "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "30" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "110" // Damage range min. "AttackDamageMax" "110" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.2" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "900" // Range within a target can be acquired. "AttackRange" "900" // Range within a target can be attacked. "ProjectileModel" "particles/units/heroes/hero_invoker/invoker_forged_spirit_projectile.vpcf" // Particle system model for projectile. "ProjectileSpeed" "1000" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "49" // Experience earn. "BountyGoldMin" "114" // Gold earned min. "BountyGoldMax" "119" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "270" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "420" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "750" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "4.0" // Mana regeneration rate. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_witch" { "Model" "models/heroes/death_prophet/death_prophet.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Ranged" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "ModelScale" "1.1" "IsAncient" "1" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "UseNeutralCreepBehavior" "0" "MinimapIcon" "minimap_roshancamp" "MinimapIconSize" "450" "Ability1" "death_prophet_carrion_swarm" "Ability2" "witch_base" "Ability3" "death_prophet_spirit_siphon" "Ability4" "ability_unit_less_laggy" "Level" "15" // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" "MagicalResistance" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "225" "AttackDamageMax" "285" "AttackRate" "1.25" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1100" "BaseAttackSpeed" "140" "AttackAcquisitionRange" "600" "AttackRange" "600" "ProjectileModel" "particles/units/heroes/hero_death_prophet/death_prophet_base_attack.vpcf" "ProjectileSpeed" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "624" "BountyGoldMin" "0" "BountyGoldMax" "0" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "330" // Status //---------------------------------------------------------------- "StatusHealth" "2000" "StatusHealthRegen" "15" "StatusMana" "1200" "StatusManaRegen" "10.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" "VisionNighttimeRange" "400" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "OffensiveAbilities" { "Ability1" { "Name" "death_prophet_carrion_swarm" } "Ability3" { "Name" "death_prophet_spirit_siphon" } } "AttachWearables" { "Wearable1" { "ItemDef" "5597" } "Wearable1" { "ItemDef" "5598" } "Wearable1" { "ItemDef" "5599" } "Wearable1" { "ItemDef" "5600" } "Wearable1" { "ItemDef" "5603" } } } } "npc_thief_backer" { // General //---------------------------------------------------------------- "Model" "models/creeps/thief_01.vmdl" // Model. "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "ModelScale" "1" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "thief_charge" // Ability 1 "Ability2" "ability_unit_less_laggy" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "40" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "420" // Damage range min. "AttackDamageMax" "495" // Damage range max. "AttackRate" "1.7" // Speed of attack. "BaseAttackSpeed" "220" "AttackAnimationPoint" "0.38" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "110" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Xp //---------------------------------------------------------------- "BountyXP" "1" // Experience earn. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "2325" // Base health. "StatusHealthRegen" "1.0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Creature" { "OffensiveAbilities" { "Ability1" { "Name" "thief_charge" } } } } "npc_thief_leader" { // General //---------------------------------------------------------------- "Model" "models/creeps/thief_01_leader.vmdl" // Model. "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "ModelScale" "1" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "agro_leader" // Ability 1 "Ability2" "ability_unit_less_laggy" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Stats //---------------------------------------------------------------- "ArmorPhysical" "40" // Physical protection. "MagicalResistance" "65" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "748" // Damage range min. "AttackDamageMax" "752" // Damage range max. "AttackRate" "2" // Speed of attack. "BaseAttackSpeed" "110" "AttackAnimationPoint" "0.38" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "110" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Xp //---------------------------------------------------------------- "BountyXP" "1" // Experience earn. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "6550" // Base health. "StatusHealthRegen" "5.0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_thief_archer" { // General //---------------------------------------------------------------- "Model" "models/creeps/thief_01_archer.vmdl" // Model. "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "ModelScale" "1" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "thief_arrow" // Ability 1 "Ability2" "ability_unit_less_laggy" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Stats //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2230" // Damage range min. "AttackDamageMax" "2440" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.7" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "1000" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "particles/units/heroes/hero_drow/drow_base_attack.vpcf" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. "BaseAttackSpeed" "200" //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Xp //---------------------------------------------------------------- "BountyXP" "1" // Experience earn. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Speed. "MovementTurnRate" "0.9" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1275" // Base health. "StatusHealthRegen" "1.0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_ravenous_woodfang" { // General //---------------------------------------------------------------- "Model" "models/items/furion/treant/ravenous_woodfang/ravenous_woodfang.vmdl" "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "6" "ModelScale" "0.75" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "spider_bite" "Ability2" "ability_unit_less_laggy" "Ability3" "spider_snake_passive" "Ability4" "chicken_attack" "Ability6" "" // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "266" "AttackDamageMax" "274" "AttackRate" "1.9" "BaseAttackSpeed" "155" "AttackAnimationPoint" "0.35" "AttackAcquisitionRange" "600" "AttackRange" "100" "ProjectileModel" "" "ProjectileSpeed" "0" // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "118" "BountyGoldMin" "118" "BountyGoldMax" "127" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "315" "MovementTurnRate" "0.8" // Status //---------------------------------------------------------------- "StatusHealth" "1650" "StatusHealthRegen" "1.0" "StatusMana" "250" "StatusManaRegen" "1.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_venomancer_brute" { // General //---------------------------------------------------------------- "Model" "models/heroes/venomancer/venomancer.vmdl" "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "6" "ModelScale" "1.0" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "venomancer_poison" "Ability2" "venomous_gale" "Ability3" "spider_snake_passive" "Ability4" "" "Ability6" "ability_unit_less_laggy" // Armor //---------------------------------------------------------------- "ArmorPhysical" "6" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "72" "AttackDamageMax" "80" "AttackRate" "1.8" "BaseAttackSpeed" "160" "AttackAnimationPoint" "0.33" "AttackAcquisitionRange" "600" "AttackRange" "110" "ProjectileModel" "" "ProjectileSpeed" "0" // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "210" // Bounty //---------------------------------------------------------------- "BountyXP" "133" "BountyGoldMin" "135" "BountyGoldMax" "145" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "420" "MovementTurnRate" "0.85" // Status //---------------------------------------------------------------- "StatusHealth" "1800" "StatusHealthRegen" "1.2" "StatusMana" "250" "StatusManaRegen" "1.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_lycosidae_stalker" { // General //---------------------------------------------------------------- "Model" "models/items/broodmother/spiderling/lycosidae_spiderling/lycosidae_spiderling.vmdl" "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "7" "ModelScale" "0.35" "IsNeutralUnitType" "0" "UseNeutralCreepBehavior" "0" // Abilities //---------------------------------------------------------------- "Ability1" "spider_snake_passive" "Ability2" "spider_hunger" "Ability3" "spider_bite" "Ability4" "" "Ability6" "ability_unit_less_laggy" // Armor //---------------------------------------------------------------- "ArmorPhysical" "7" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "84" "AttackDamageMax" "95" "AttackRate" "1.7" "BaseAttackSpeed" "165" "AttackAnimationPoint" "0.3" "AttackAcquisitionRange" "650" "AttackRange" "110" "ProjectileModel" "" "ProjectileSpeed" "0" // Bounds //---------------------------------------------------------------- "RingRadius" "55" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "149" "BountyGoldMin" "157" "BountyGoldMax" "169" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "550" "MovementTurnRate" "0.9" // Status //---------------------------------------------------------------- "StatusHealth" "2100" "StatusHealthRegen" "1.5" "StatusMana" "300" "StatusManaRegen" "1.2" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" "VisionNighttimeRange" "850" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_bomb" { "Model" "maps/reef_assets/models/props/chains/darkreef_chains_mine.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "1" "Ability1" "fish_basic" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "ArmorPhysical" "0" "MagicalResistance" "0" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "29" "AttackDamageMax" "32" "AttackRate" "3" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "170" "BountyXP" "7" "BountyGoldMin" "10" "BountyGoldMax" "15" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "260" "StatusHealth" "155" "StatusHealthRegen" "15.0" "StatusMana" "0" "StatusManaRegen" "0.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_fish_1" { "Model" "models/items/hex/fish_hex/fish_hex.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "1" "Ability1" "fish_basic" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "ArmorPhysical" "0" "MagicalResistance" "0" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "29" "AttackDamageMax" "32" "AttackRate" "3" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "170" "BountyXP" "7" "BountyGoldMin" "10" "BountyGoldMax" "15" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "260" "StatusHealth" "155" "StatusHealthRegen" "15.0" "StatusMana" "0" "StatusManaRegen" "0.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_fish_2" { "Model" "models/items/hex/fish_hex_retro/fish_hex_retro.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "1" "Ability1" "fish_basic" "Ability2" "ability_unit_less_laggy" "Ability3" "" "Ability4" "" "ArmorPhysical" "0" "MagicalResistance" "0" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "29" "AttackDamageMax" "32" "AttackRate" "3" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "170" "BountyXP" "7" "BountyGoldMin" "10" "BountyGoldMax" "15" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "260" "StatusHealth" "155" "StatusHealthRegen" "15.0" "StatusMana" "0" "StatusManaRegen" "0.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_wisps" { "Model" "models/heroes/wisp/wisp.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Melee" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" ".9" "UseNeutralCreepBehavior" "0" "Level" "1" "Ability1" "invul_npc" "Ability2" "" "Ability3" "" "Ability4" "" "ArmorPhysical" "0" "MagicalResistance" "0" "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackDamageMin" "29" "AttackDamageMax" "32" "AttackRate" "3" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "300" "AttackRange" "90" "RingRadius" "40" "HealthBarOffset" "170" "BountyXP" "7" "BountyGoldMin" "10" "BountyGoldMax" "15" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "260" "StatusHealth" "155" "StatusHealthRegen" "15.0" "StatusMana" "0" "StatusManaRegen" "0.0" "VisionDaytimeRange" "500" "VisionNighttimeRange" "300" "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } }