local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_card_cursed = require("cards.modifier_card_cursed") local addCursedStack = ____modifier_card_cursed.addCursedStack local ____vampirism = require("utils.vampirism") local addMagicalVampirism = ____vampirism.addMagicalVampirism local addPhysicalVampirism = ____vampirism.addPhysicalVampirism local precacheVampirismParticle = ____vampirism.precacheVampirismParticle local reduceMagicalVampirism = ____vampirism.reduceMagicalVampirism local reducePhysicalVampirism = ____vampirism.reducePhysicalVampirism local CARD_ID = 83 ____exports.card_83 = __TS__Class() local card_83 = ____exports.card_83 card_83.name = "card_83" card_83.____file_path = "scripts/vscripts/cards/examples/card_83.lua" __TS__ClassExtends(card_83, CardBase) function card_83.prototype.GetModifierName(self) return "modifier_card_83" end card_83 = __TS__Decorate(card_83, card_83, {RegisterCard}, {kind = "class", name = "card_83"}) ____exports.card_83 = card_83 ____exports.modifier_card_83 = __TS__Class() local modifier_card_83 = ____exports.modifier_card_83 modifier_card_83.name = "modifier_card_83" modifier_card_83.____file_path = "scripts/vscripts/cards/examples/card_83.lua" __TS__ClassExtends(modifier_card_83, CardBaseModifier) function modifier_card_83.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.vampirismApplied = false self.appliedPhysicalVamp = 0 self.appliedMagicalVamp = 0 end function modifier_card_83.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_83.prototype.Precache(self, context) precacheVampirismParticle(nil, context) end function modifier_card_83.prototype.OnCustomCreated(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end addCursedStack(nil, hero) self:applyVampirism(hero) end function modifier_card_83.prototype.OnDestroy(self) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return end self:removeVampirism(hero) end function modifier_card_83.prototype.OnCustomRefresh(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return end self:removeVampirism(hero) self:applyVampirism(hero) end function modifier_card_83.prototype.applyVampirism(self, hero) local physicalPct = self:getScaledCardValue("physical_vampirism_pct", 10) local magicalPct = self:getScaledCardValue("magical_vampirism_pct", 10) if physicalPct > 0 then addPhysicalVampirism(nil, hero, physicalPct) self.appliedPhysicalVamp = physicalPct end if magicalPct > 0 then addMagicalVampirism(nil, hero, magicalPct) self.appliedMagicalVamp = magicalPct end self.vampirismApplied = physicalPct > 0 or magicalPct > 0 end function modifier_card_83.prototype.removeVampirism(self, hero) if not self.vampirismApplied then return end if self.appliedPhysicalVamp > 0 then reducePhysicalVampirism(nil, hero, self.appliedPhysicalVamp) self.appliedPhysicalVamp = 0 end if self.appliedMagicalVamp > 0 then reduceMagicalVampirism(nil, hero, self.appliedMagicalVamp) self.appliedMagicalVamp = 0 end self.vampirismApplied = false end function modifier_card_83.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_MODEL_SCALE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_83.prototype.GetModifierModelScale(self) return self:getScaledCardValue("model_scale_pct", 20) end function modifier_card_83.prototype.OnTooltip(self) return self:getScaledCardValue("model_scale_pct", 20) end function modifier_card_83.prototype.IsHidden(self) return false end function modifier_card_83.prototype.GetTexture(self) return "cards/card_" .. tostring(CARD_ID) end modifier_card_83 = __TS__Decorate( modifier_card_83, modifier_card_83, {registerModifier(nil)}, {kind = "class", name = "modifier_card_83"} ) ____exports.modifier_card_83 = modifier_card_83 return ____exports