local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier ____exports.card_53 = __TS__Class() local card_53 = ____exports.card_53 card_53.name = "card_53" card_53.____file_path = "scripts/vscripts/cards/examples/card_53.lua" __TS__ClassExtends(card_53, CardBase) function card_53.prototype.GetModifierName(self) return "modifier_card_53" end card_53 = __TS__Decorate(card_53, card_53, {RegisterCard}, {kind = "class", name = "card_53"}) ____exports.card_53 = card_53 ____exports.modifier_card_53 = __TS__Class() local modifier_card_53 = ____exports.modifier_card_53 modifier_card_53.name = "modifier_card_53" modifier_card_53.____file_path = "scripts/vscripts/cards/examples/card_53.lua" __TS__ClassExtends(modifier_card_53, CardBaseModifier) modifier_card_53 = __TS__Decorate( modifier_card_53, modifier_card_53, {registerModifier(nil)}, {kind = "class", name = "modifier_card_53"} ) ____exports.modifier_card_53 = modifier_card_53 return ____exports