local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 46 ____exports.card_46 = __TS__Class() local card_46 = ____exports.card_46 card_46.name = "card_46" card_46.____file_path = "scripts/vscripts/cards/examples/card_46.lua" __TS__ClassExtends(card_46, CardBase) function card_46.prototype.GetModifierName(self) return "modifier_card_46" end card_46 = __TS__Decorate(card_46, card_46, {RegisterCard}, {kind = "class", name = "card_46"}) ____exports.card_46 = card_46 ____exports.modifier_card_46 = __TS__Class() local modifier_card_46 = ____exports.modifier_card_46 modifier_card_46.name = "modifier_card_46" modifier_card_46.____file_path = "scripts/vscripts/cards/examples/card_46.lua" __TS__ClassExtends(modifier_card_46, CardBaseModifier) function modifier_card_46.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_46.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_46.prototype.OnTakeDamage(self, event) if not IsServer() then return end local parent = self:GetParent() if not parent or not IsValidEntity(parent) or not parent:IsAlive() then return end if event.unit ~= parent then return end if not parent:IsRealHero() then return end local damage = event.damage if damage <= 0 then return end local pct = self:getScaledCardValue("damage_to_mana_pct", 30) local manaGain = damage * (pct / 100) if manaGain <= 0 then return end parent:GiveMana(manaGain) SendOverheadEventMessage( nil, OVERHEAD_ALERT_MANA_ADD, parent, manaGain, parent:GetPlayerOwner() ) end function modifier_card_46.prototype.GetTexture(self) return "item_magic_stone" end modifier_card_46 = __TS__Decorate( modifier_card_46, modifier_card_46, {registerModifier(nil)}, {kind = "class", name = "modifier_card_46"} ) ____exports.modifier_card_46 = modifier_card_46 return ____exports