local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local CARD_ID = 60 ____exports.card_60 = __TS__Class() local card_60 = ____exports.card_60 card_60.name = "card_60" card_60.____file_path = "scripts/vscripts/cards/examples/card_60.lua" __TS__ClassExtends(card_60, CardBase) function card_60.prototype.OnCreated(self) if not IsServer() then return end local hero = self:GetHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end local playerId = hero:GetPlayerOwnerID() if playerId == nil or playerId == nil or playerId < 0 then return end local goldReward = math.max( 0, math.floor(getCardValueByLevel( nil, CARD_ID, hero, "gold_reward", 2000 )) ) if goldReward <= 0 then return end PlayerResource:ModifyGold(playerId, goldReward, true, DOTA_ModifyGold_Unspecified) end function card_60.prototype.GetModifierName(self) return nil end function card_60.prototype.IsHidden(self) return true end card_60 = __TS__Decorate(card_60, card_60, {RegisterCard}, {kind = "class", name = "card_60"}) ____exports.card_60 = card_60 return ____exports