local ____lualib = require("lualib_bundle") local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign local __TS__ObjectEntries = ____lualib.__TS__ObjectEntries local ____exports = {} local ____card_catalog = require("card_catalog") local ALL_CARD_CATALOG_DEFS = ____card_catalog.ALL_CARD_CATALOG_DEFS local ____CardSystem = require("cards.CardSystem") local CardQuality = ____CardSystem.CardQuality local CardSystem = ____CardSystem.CardSystem local function iconForId(self, id) return ("file://{images}/custom_game/cards/card_" .. tostring(id)) .. ".png" end local function catalogRowToCardData(self, row) return { id = row.id, name = ("card_" .. tostring(row.id)) .. "_name", description = ("card_" .. tostring(row.id)) .. "_description", quality = row.quality, icon = iconForId(nil, row.id), default = row.defaultCard, inherent = row.inherent == true, purchasable = row.purchasable ~= false, obtainable = row.obtainable ~= false, canupgrade = row.canupgrade ~= false, disabled = row.obtainable == false and row.deck_builder_non_deckable ~= true, values = row.values, max_copies = row.max_copies, deck_slots = row.deck_slots or 1, deck_builder_non_deckable = row.deck_builder_non_deckable == true, deck_builder_unlock_card_id = row.deck_builder_unlock_card_id, template = row.template, title = row.title, body = row.body } end ____exports.CARD_DATABASE = {} for ____, row in ipairs(ALL_CARD_CATALOG_DEFS) do ____exports.CARD_DATABASE[row.id] = catalogRowToCardData(nil, row) end ____exports.CARD_DATABASE[404] = { id = 404, name = "card_404_name", description = "card_404_description", quality = CardQuality.COMMON, values = {}, disabled = true, inherent = false, purchasable = false, obtainable = false, icon = "file://{images}/custom_game/cards/card_404.png" } ____exports.CARD_DATABASE[86] = { id = 86, name = "card_86_name", description = "card_86_description", quality = CardQuality.COMMON, values = {}, disabled = true, inherent = false, purchasable = false, obtainable = false, deck_builder_non_deckable = true, icon = "file://{images}/custom_game/cards/card_86.png" } --- Инициализация базы данных карт function ____exports.InitializeCardDatabase(self) local result = {} for ____, ____value in ipairs(__TS__ObjectEntries(____exports.CARD_DATABASE)) do local idRaw = ____value[1] local data = ____value[2] local id = tonumber(idRaw) local hasCustomCardClass = CardSystem.cardTypes["card_" .. tostring(id)] ~= nil local disabledByMissingCustomClass = id ~= 404 and id ~= 86 and not hasCustomCardClass result[id] = __TS__ObjectAssign({}, data, {disabled = data.disabled == true or disabledByMissingCustomClass}) end CardSystem.cardData = result end return ____exports