local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 84 ____exports.card_84 = __TS__Class() local card_84 = ____exports.card_84 card_84.name = "card_84" card_84.____file_path = "scripts/vscripts/cards/examples/card_84.lua" __TS__ClassExtends(card_84, CardBase) function card_84.prototype.GetModifierName(self) return "modifier_card_84" end card_84 = __TS__Decorate(card_84, card_84, {RegisterCard}, {kind = "class", name = "card_84"}) ____exports.card_84 = card_84 ____exports.modifier_card_84 = __TS__Class() local modifier_card_84 = ____exports.modifier_card_84 modifier_card_84.name = "modifier_card_84" modifier_card_84.____file_path = "scripts/vscripts/cards/examples/card_84.lua" __TS__ClassExtends(modifier_card_84, CardBaseModifier) function modifier_card_84.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.frozenSpellAmp = 0 end function modifier_card_84.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_84.prototype.OnCustomCreated(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end self:applyFrozenSpellAmpSnapshot(hero) if self.frozenSpellAmp <= 0 then Timers:CreateTimer( 0, function() if self:IsNull() or not IsValidEntity(hero) then return nil end if self.frozenSpellAmp > 0 then return nil end self:applyFrozenSpellAmpSnapshot(hero) return nil end ) end end function modifier_card_84.prototype.OnCustomRefresh(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end self:applyFrozenSpellAmpSnapshot(hero) end function modifier_card_84.prototype.applyFrozenSpellAmpSnapshot(self, hero) hero:CalculateStatBonus(true) local spellAmpFromManaPct = math.max( 0, self:getValue("spell_amp_from_mana_pct", 15) ) local spellAmpManaScale = math.max( 0, self:getValue("spell_amp_mana_scale", 0.1) ) local spellAmpBonus = math.floor(hero:GetMaxMana() * (spellAmpFromManaPct / 100) * spellAmpManaScale) self.frozenSpellAmp = self.frozenSpellAmp + math.max(0, spellAmpBonus) end function modifier_card_84.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_84.prototype.GetModifierSpellAmplify_Percentage(self) return self.frozenSpellAmp end function modifier_card_84.prototype.OnTooltip(self) return self:GetModifierSpellAmplify_Percentage() end function modifier_card_84.prototype.GetTexture(self) return "cards/card_" .. tostring(CARD_ID) end function modifier_card_84.prototype.IsHidden(self) return false end modifier_card_84 = __TS__Decorate( modifier_card_84, modifier_card_84, {registerModifier(nil)}, {kind = "class", name = "modifier_card_84"} ) ____exports.modifier_card_84 = modifier_card_84 return ____exports