local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____custom_game_events = require("custom_game_events") local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local CARD_ID = 51 function ____exports.getCard51MorningGoldCap(self, hero, explicitLevel) local baseCap = math.max( 0, math.floor(getCardValueByLevel( nil, CARD_ID, hero, "morning_gold_cap", 400, explicitLevel )) ) if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return baseCap end local playerId = hero:GetPlayerOwnerID() if playerId == nil or playerId == nil or playerId < 0 then return baseCap end local cardSystem = ensurePlayerCardSystem(nil, playerId) local copies = math.max( 1, cardSystem and cardSystem:GetActiveCardCopies(CARD_ID) or 1 ) return baseCap * copies end function ____exports.getCard51MorningGoldEarned(self, playerId) local cardSystem = ensurePlayerCardSystem(nil, playerId) if not cardSystem then return 0 end return cardSystem:GetCard51MorningGoldEarned() end function ____exports.getCard51MorningGoldRemaining(self, hero, playerId) local cap = ____exports.getCard51MorningGoldCap(nil, hero) return math.max( 0, cap - ____exports.getCard51MorningGoldEarned(nil, playerId) ) end --- Рассвет: сброс дневного лимита золота от Midas Chestplate. function ____exports.notifyCard51MorningStarted(self, _morningSequence) if not IsServer() then return end do local i = 0 while i < DOTA_MAX_PLAYERS do do local pid = i local cardSystem = ensurePlayerCardSystem(nil, pid) if not cardSystem then goto __continue10 end cardSystem:ResetCard51MorningGold() end ::__continue10:: i = i + 1 end end end ____exports.card_51 = __TS__Class() local card_51 = ____exports.card_51 card_51.name = "card_51" card_51.____file_path = "scripts/vscripts/cards/examples/card_51.lua" __TS__ClassExtends(card_51, CardBase) function card_51.prototype.GetModifierName(self) return "modifier_card_51" end card_51 = __TS__Decorate(card_51, card_51, {RegisterCard}, {kind = "class", name = "card_51"}) ____exports.card_51 = card_51 ____exports.modifier_card_51 = __TS__Class() local modifier_card_51 = ____exports.modifier_card_51 modifier_card_51.name = "modifier_card_51" modifier_card_51.____file_path = "scripts/vscripts/cards/examples/card_51.lua" __TS__ClassExtends(modifier_card_51, CardBaseModifier) function modifier_card_51.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.totalDamageTaken = 0 end function modifier_card_51.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_51.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_51.prototype.GetModifierIncomingDamage_Percentage(self) local basePct = self:getScaledCardValue("incoming_damage_base_pct", 25) local per100 = self:getValue("incoming_damage_per_100_taken", 0.1) * self:getCardCopies() local steps = math.floor(self.totalDamageTaken / 100) return basePct + steps * per100 end function modifier_card_51.prototype.OnTakeDamage(self, event) if not IsServer() then return end local parent = self:GetParent() if not parent or not IsValidEntity(parent) or not parent:IsAlive() or not parent:IsRealHero() then return end if event.unit ~= parent then return end local damageTaken = event.damage if damageTaken <= 0 then return end self.totalDamageTaken = self.totalDamageTaken + damageTaken local pid = parent:GetPlayerOwnerID() if pid == nil or pid == nil or pid < 0 then return end local cardSystem = ensurePlayerCardSystem(nil, pid) if not cardSystem then return end local goldPct = self:getScaledCardValue("gold_from_damage_taken_pct", 11) local goldGain = math.floor(damageTaken * goldPct / 100) cardSystem:TryGrantCard51GoldFromDamage(parent, goldGain) end function modifier_card_51.prototype.OnTooltip(self) return math.floor(self:GetModifierIncomingDamage_Percentage() + 0.0001) end function modifier_card_51.prototype.GetTexture(self) return "item_hand_of_midas" end modifier_card_51 = __TS__Decorate( modifier_card_51, modifier_card_51, {registerModifier(nil)}, {kind = "class", name = "modifier_card_51"} ) ____exports.modifier_card_51 = modifier_card_51 return ____exports