local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier ____exports.card_88 = __TS__Class() local card_88 = ____exports.card_88 card_88.name = "card_88" card_88.____file_path = "scripts/vscripts/cards/examples/card_88.lua" __TS__ClassExtends(card_88, CardBase) function card_88.prototype.GetModifierName(self) return "modifier_card_88" end card_88 = __TS__Decorate(card_88, card_88, {RegisterCard}, {kind = "class", name = "card_88"}) ____exports.card_88 = card_88 ____exports.modifier_card_88 = __TS__Class() local modifier_card_88 = ____exports.modifier_card_88 modifier_card_88.name = "modifier_card_88" modifier_card_88.____file_path = "scripts/vscripts/cards/examples/card_88.lua" __TS__ClassExtends(modifier_card_88, CardBaseModifier) function modifier_card_88.prototype.IsHidden(self) return true end modifier_card_88 = __TS__Decorate( modifier_card_88, modifier_card_88, {registerModifier(nil)}, {kind = "class", name = "modifier_card_88"} ) ____exports.modifier_card_88 = modifier_card_88 return ____exports