local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_card_cursed = require("cards.modifier_card_cursed") local addCursedStack = ____modifier_card_cursed.addCursedStack local removeCursedStack = ____modifier_card_cursed.removeCursedStack ____exports.card_52 = __TS__Class() local card_52 = ____exports.card_52 card_52.name = "card_52" card_52.____file_path = "scripts/vscripts/cards/examples/card_52.lua" __TS__ClassExtends(card_52, CardBase) function card_52.prototype.GetModifierName(self) return "modifier_card_52" end card_52 = __TS__Decorate(card_52, card_52, {RegisterCard}, {kind = "class", name = "card_52"}) ____exports.card_52 = card_52 ____exports.modifier_card_52 = __TS__Class() local modifier_card_52 = ____exports.modifier_card_52 modifier_card_52.name = "modifier_card_52" modifier_card_52.____file_path = "scripts/vscripts/cards/examples/card_52.lua" __TS__ClassExtends(modifier_card_52, CardBaseModifier) function modifier_card_52.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.cursedApplied = false end function modifier_card_52.prototype.OnCustomCreated(self, params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end addCursedStack(nil, hero) self.cursedApplied = true end function modifier_card_52.prototype.OnDestroy(self) if not IsServer() then return end if not self.cursedApplied then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) then return end removeCursedStack(nil, hero) self.cursedApplied = false end function modifier_card_52.prototype.GetAttributes(self) return MODIFIER_ATTRIBUTE_MULTIPLE end modifier_card_52 = __TS__Decorate( modifier_card_52, modifier_card_52, {registerModifier(nil)}, {kind = "class", name = "modifier_card_52"} ) ____exports.modifier_card_52 = modifier_card_52 return ____exports