local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 32 ____exports.card_32 = __TS__Class() local card_32 = ____exports.card_32 card_32.name = "card_32" card_32.____file_path = "scripts/vscripts/cards/examples/card_32.lua" __TS__ClassExtends(card_32, CardBase) function card_32.prototype.GetModifierName(self) return "modifier_card_32" end card_32 = __TS__Decorate(card_32, card_32, {RegisterCard}, {kind = "class", name = "card_32"}) ____exports.card_32 = card_32 ____exports.modifier_card_32 = __TS__Class() local modifier_card_32 = ____exports.modifier_card_32 modifier_card_32.name = "modifier_card_32" modifier_card_32.____file_path = "scripts/vscripts/cards/examples/card_32.lua" __TS__ClassExtends(modifier_card_32, CardBaseModifier) function modifier_card_32.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.deathPenaltyStacks = 0 end function modifier_card_32.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_32.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE, MODIFIER_EVENT_ON_DEATH, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_32.prototype.GetModifierPercentageCooldown(self) local baseCooldownReduction = self:getScaledCardValue("base_cooldown_reduction_pct", 25) local cooldownLossPerDeath = self:getValue("cooldown_loss_per_death_pct", 5) return math.max(0, baseCooldownReduction - cooldownLossPerDeath * self.deathPenaltyStacks) end function modifier_card_32.prototype.OnDeath(self, event) if not IsServer() then return end if event.unit ~= self:GetParent() then return end self.deathPenaltyStacks = self.deathPenaltyStacks + 1 end modifier_card_32 = __TS__Decorate( modifier_card_32, modifier_card_32, {registerModifier(nil)}, {kind = "class", name = "modifier_card_32"} ) ____exports.modifier_card_32 = modifier_card_32 return ____exports