local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ShowCardSelectionToPlayer = ____CardSystem.ShowCardSelectionToPlayer local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel ____exports.card_3 = __TS__Class() local card_3 = ____exports.card_3 card_3.name = "card_3" card_3.____file_path = "scripts/vscripts/cards/examples/card_3.lua" __TS__ClassExtends(card_3, CardBase) function card_3.prototype.GetModifierName(self) return "modifier_card_3" end card_3 = __TS__Decorate(card_3, card_3, {RegisterCard}, {kind = "class", name = "card_3"}) ____exports.card_3 = card_3 ____exports.modifier_card_3 = __TS__Class() local modifier_card_3 = ____exports.modifier_card_3 modifier_card_3.name = "modifier_card_3" modifier_card_3.____file_path = "scripts/vscripts/cards/examples/card_3.lua" __TS__ClassExtends(modifier_card_3, CardBaseModifier) function modifier_card_3.prototype.OnCustomCreated(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end local playerId = hero:GetPlayerID() local card53Copies = self:getCard53Copies(hero) if playerId ~= -1 and card53Copies > 0 then local extraChoicesPerCopy = math.max( 1, math.floor(getCardValueByLevel( nil, 53, hero, "extra_card_choices", 3 )) ) local totalExtraChoices = extraChoicesPerCopy * card53Copies ShowCardSelectionToPlayer(nil, playerId, totalExtraChoices, "card_3_with_card_53") end end function modifier_card_3.prototype.getCard53Copies(self, hero) local copies = 0 do local i = 0 while i < hero:GetModifierCount() do if hero:GetModifierNameByIndex(i) == "modifier_card_53" then copies = copies + 1 end i = i + 1 end end return copies end function modifier_card_3.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_3.prototype.GetModifierSpellAmplify_Percentage(self, _event) return self:getScaledCardValue("damage_pct", 5, 3) end function modifier_card_3.prototype.GetModifierDamageOutgoing_Percentage(self, _event) return self:getScaledCardValue("damage_pct", 5, 3) end modifier_card_3 = __TS__Decorate( modifier_card_3, modifier_card_3, {registerModifier(nil)}, {kind = "class", name = "modifier_card_3"} ) ____exports.modifier_card_3 = modifier_card_3 return ____exports