local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 24 ____exports.card_24 = __TS__Class() local card_24 = ____exports.card_24 card_24.name = "card_24" card_24.____file_path = "scripts/vscripts/cards/examples/card_24.lua" __TS__ClassExtends(card_24, CardBase) function card_24.prototype.GetModifierName(self) return "modifier_card_24" end card_24 = __TS__Decorate(card_24, card_24, {RegisterCard}, {kind = "class", name = "card_24"}) ____exports.card_24 = card_24 ____exports.modifier_card_24 = __TS__Class() local modifier_card_24 = ____exports.modifier_card_24 modifier_card_24.name = "modifier_card_24" modifier_card_24.____file_path = "scripts/vscripts/cards/examples/card_24.lua" __TS__ClassExtends(modifier_card_24, CardBaseModifier) function modifier_card_24.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_24.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_24.prototype.GetModifierDamageOutgoing_Percentage(self) local currentGold = self:GetParent():GetGold() local attackDamagePerStep = self:getScaledCardValue("attack_damage_per_step", 0.5) return currentGold * attackDamagePerStep * 0.01 end function modifier_card_24.prototype.GetModifierSpellAmplify_Percentage(self) local currentGold = self:GetParent():GetGold() local spellAmpPerStepPct = self:getScaledCardValue("spell_amp_per_step_pct", 0.5) return currentGold * spellAmpPerStepPct * 0.01 end modifier_card_24 = __TS__Decorate( modifier_card_24, modifier_card_24, {registerModifier(nil)}, {kind = "class", name = "modifier_card_24"} ) ____exports.modifier_card_24 = modifier_card_24 return ____exports