local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_general_fired = require("abilities.modifiers.modifier_general_fired") local modifier_general_fired = ____modifier_general_fired.modifier_general_fired local CARD_ID = 10 local DEBUFF_NAME = "modifier_card_10_debuff" ____exports.card_10 = __TS__Class() local card_10 = ____exports.card_10 card_10.name = "card_10" card_10.____file_path = "scripts/vscripts/cards/examples/card_10.lua" __TS__ClassExtends(card_10, CardBase) function card_10.prototype.GetModifierName(self) return "modifier_card_10" end card_10 = __TS__Decorate(card_10, card_10, {RegisterCard}, {kind = "class", name = "card_10"}) ____exports.card_10 = card_10 ____exports.modifier_card_10 = __TS__Class() local modifier_card_10 = ____exports.modifier_card_10 modifier_card_10.name = "modifier_card_10" modifier_card_10.____file_path = "scripts/vscripts/cards/examples/card_10.lua" __TS__ClassExtends(modifier_card_10, CardBaseModifier) function modifier_card_10.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_10.prototype.DeclareFunctions(self) return {MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_10.prototype.OnAttackLanded(self, event) if not IsServer() then return end local attacker = self:GetParent() if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then return end local target = event.target if not target or not IsValidEntity(target) or not target:IsAlive() then return end if target:GetTeamNumber() == attacker:GetTeamNumber() then return end local duration = self:getValue("debuff_duration", 3.5) target:AddNewModifier( attacker, self:GetAbility(), DEBUFF_NAME, {duration = duration} ) end modifier_card_10 = __TS__Decorate( modifier_card_10, modifier_card_10, {registerModifier(nil)}, {kind = "class", name = "modifier_card_10"} ) ____exports.modifier_card_10 = modifier_card_10 ____exports.modifier_card_10_debuff = __TS__Class() local modifier_card_10_debuff = ____exports.modifier_card_10_debuff modifier_card_10_debuff.name = "modifier_card_10_debuff" modifier_card_10_debuff.____file_path = "scripts/vscripts/cards/examples/card_10.lua" __TS__ClassExtends(modifier_card_10_debuff, CardBaseModifier) function modifier_card_10_debuff.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_10_debuff.prototype.IsDebuff(self) return true end function modifier_card_10_debuff.prototype.IsPurgable(self) return true end function modifier_card_10_debuff.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_10_debuff.prototype.GetModifierIncomingDamage_Percentage(self, event) if not IsServer() then return 0 end local ownerHero = self:GetCaster() if not ownerHero or not event.attacker or event.attacker ~= ownerHero then return 0 end local target = self:GetParent() local firedModifier = target:FindModifierByName(modifier_general_fired.name) local firedStacks = firedModifier and firedModifier:GetStackCount() or 0 if firedStacks <= 0 then return 0 end local cardMod = ownerHero:FindModifierByName("modifier_card_10") local copies = math.max( 1, math.floor(cardMod and cardMod:GetStackCount() or 0) ) local incomingPerStackPct = self:getValue("incoming_damage_per_fired_stack_pct", 1) local maxBonusPct = self:getValue("max_incoming_damage_bonus_pct", 80) * copies local totalBonusPct = firedStacks * incomingPerStackPct * copies return math.min(totalBonusPct, maxBonusPct) end modifier_card_10_debuff = __TS__Decorate( modifier_card_10_debuff, modifier_card_10_debuff, {registerModifier(nil)}, {kind = "class", name = "modifier_card_10_debuff"} ) ____exports.modifier_card_10_debuff = modifier_card_10_debuff return ____exports