local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local __TS__Number = ____lualib.__TS__Number local __TS__NumberIsFinite = ____lualib.__TS__NumberIsFinite local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____modifier_card_cursed = require("cards.modifier_card_cursed") local addCursedStack = ____modifier_card_cursed.addCursedStack local removeCursedStack = ____modifier_card_cursed.removeCursedStack ____exports.card_8 = __TS__Class() local card_8 = ____exports.card_8 card_8.name = "card_8" card_8.____file_path = "scripts/vscripts/cards/examples/card_8.lua" __TS__ClassExtends(card_8, CardBase) function card_8.prototype.GetModifierName(self) return "modifier_card_8" end card_8 = __TS__Decorate(card_8, card_8, {RegisterCard}, {kind = "class", name = "card_8"}) ____exports.card_8 = card_8 ____exports.modifier_card_8 = __TS__Class() local modifier_card_8 = ____exports.modifier_card_8 modifier_card_8.name = "modifier_card_8" modifier_card_8.____file_path = "scripts/vscripts/cards/examples/card_8.lua" __TS__ClassExtends(modifier_card_8, CardBaseModifier) function modifier_card_8.prototype.____constructor(self, ...) CardBaseModifier.prototype.____constructor(self, ...) self.appliedCursedStacks = 0 self.rampStacks = 0 end function modifier_card_8.prototype.OnCustomCreated(self, params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end self:syncCursedStacks(hero) end function modifier_card_8.prototype.OnCustomRefresh(self, _params) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end self:syncCursedStacks(hero) hero:CalculateStatBonus(true) self:SendBuffRefreshToClients() end function modifier_card_8.prototype.GetAttributes(self) return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_card_8.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS, MODIFIER_EVENT_ON_DEATH, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_8.prototype.OnDeath(self, event) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end if event.attacker ~= hero then return end if event.unit == hero then return end local hpThreshold = self:getCardValue("stack_health_threshold", 900, 8) if hero:GetHealth() < hpThreshold then return end self.rampStacks = self.rampStacks + 1 hero:CalculateStatBonus(true) self:SendBuffRefreshToClients() end function modifier_card_8.prototype.GetModifierPreAttack_BonusDamage(self) local perStack = self:getCardValue("damage_bonus_health_decress", 0, 8) return perStack * self.rampStacks * self:getCardCopies() end function modifier_card_8.prototype.GetModifierExtraHealthBonus(self) local perStack = self:getCardValue("damage_bonus_health_decress", 0, 8) return -perStack * self.rampStacks * self:getCardCopies() end function modifier_card_8.prototype.OnDestroy(self) if not IsServer() then return end local hero = self:GetParent() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then return end while self.appliedCursedStacks > 0 do removeCursedStack(nil, hero) self.appliedCursedStacks = self.appliedCursedStacks - 1 end end function modifier_card_8.prototype.syncCursedStacks(self, hero) local desiredStacks = self:getCardCopies() while self.appliedCursedStacks < desiredStacks do addCursedStack(nil, hero) self.appliedCursedStacks = self.appliedCursedStacks + 1 end while self.appliedCursedStacks > desiredStacks do removeCursedStack(nil, hero) self.appliedCursedStacks = self.appliedCursedStacks - 1 end end function modifier_card_8.prototype.HandleCustomTransmitterData(self, data) CardBaseModifier.prototype.HandleCustomTransmitterData(self, data) local ____opt_result_2 if data ~= nil then ____opt_result_2 = data.card8_ramp_stacks end local rampStacksRaw = __TS__Number(____opt_result_2) if __TS__NumberIsFinite(rampStacksRaw) and rampStacksRaw >= 0 then self.rampStacks = math.floor(rampStacksRaw) end end function modifier_card_8.prototype.AddCustomTransmitterData(self) return __TS__ObjectAssign( {}, CardBaseModifier.prototype.AddCustomTransmitterData(self), {card8_ramp_stacks = self.rampStacks} ) end modifier_card_8 = __TS__Decorate( modifier_card_8, modifier_card_8, {registerModifier(nil)}, {kind = "class", name = "modifier_card_8"} ) ____exports.modifier_card_8 = modifier_card_8 return ____exports