local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local CARD_ID = 42 ____exports.card_42 = __TS__Class() local card_42 = ____exports.card_42 card_42.name = "card_42" card_42.____file_path = "scripts/vscripts/cards/examples/card_42.lua" __TS__ClassExtends(card_42, CardBase) function card_42.prototype.GetModifierName(self) return "modifier_card_42" end card_42 = __TS__Decorate(card_42, card_42, {RegisterCard}, {kind = "class", name = "card_42"}) ____exports.card_42 = card_42 ____exports.modifier_card_42 = __TS__Class() local modifier_card_42 = ____exports.modifier_card_42 modifier_card_42.name = "modifier_card_42" modifier_card_42.____file_path = "scripts/vscripts/cards/examples/card_42.lua" __TS__ClassExtends(modifier_card_42, CardBaseModifier) function modifier_card_42.prototype.getValue(self, key, fallback) return self:getCardValue(key, fallback, CARD_ID) end function modifier_card_42.prototype.DeclareFunctions(self) return {MODIFIER_PROPERTY_EXP_RATE_BOOST, MODIFIER_PROPERTY_TOOLTIP} end function modifier_card_42.prototype.GetModifierPercentageExpRateBoost(self) return self:getScaledCardValue("exp_bonus_pct", 20) end function modifier_card_42.prototype.GetTexture(self) return "default_items/xp" end modifier_card_42 = __TS__Decorate( modifier_card_42, modifier_card_42, {registerModifier(nil)}, {kind = "class", name = "modifier_card_42"} ) ____exports.modifier_card_42 = modifier_card_42 return ____exports