local ____lualib = require("lualib_bundle") local __TS__Class = ____lualib.__TS__Class local __TS__ClassExtends = ____lualib.__TS__ClassExtends local __TS__Decorate = ____lualib.__TS__Decorate local ____exports = {} local ____custom_game_events = require("custom_game_events") local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem local sendZiMorningCrystalsCard = ____custom_game_events.sendZiMorningCrystalsCard local ____CardSystem = require("cards.CardSystem") local CardBase = ____CardSystem.CardBase local RegisterCard = ____CardSystem.RegisterCard local ____CardBaseModifier = require("cards.CardBaseModifier") local CardBaseModifier = ____CardBaseModifier.CardBaseModifier local ____dota_ts_adapter = require("lib.dota_ts_adapter") local registerModifier = ____dota_ts_adapter.registerModifier local ____crystal_currency = require("crystal_currency") local GetCrystalCurrency = ____crystal_currency.GetCrystalCurrency local ____card_value_resolver = require("cards.card_value_resolver") local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel local CARD_ID = 38 ____exports.card_38 = __TS__Class() local card_38 = ____exports.card_38 card_38.name = "card_38" card_38.____file_path = "scripts/vscripts/cards/examples/card_38.lua" __TS__ClassExtends(card_38, CardBase) function card_38.prototype.GetModifierName(self) return "modifier_card_38" end card_38 = __TS__Decorate(card_38, card_38, {RegisterCard}, {kind = "class", name = "card_38"}) ____exports.card_38 = card_38 ____exports.modifier_card_38 = __TS__Class() local modifier_card_38 = ____exports.modifier_card_38 modifier_card_38.name = "modifier_card_38" modifier_card_38.____file_path = "scripts/vscripts/cards/examples/card_38.lua" __TS__ClassExtends(modifier_card_38, CardBaseModifier) modifier_card_38 = __TS__Decorate( modifier_card_38, modifier_card_38, {registerModifier(nil)}, {kind = "class", name = "modifier_card_38"} ) ____exports.modifier_card_38 = modifier_card_38 local lastMorningSeqCard38ByPlayer = {} function ____exports.notifyCard38MorningStarted(self, currentNight, morningSequence) if not IsServer() then return end local nightIndex = math.max(1, currentNight) do local i = 0 while i < DOTA_MAX_PLAYERS do do local pid = i local player = PlayerResource:GetPlayer(pid) if not player then goto __continue5 end local cardSystem = ensurePlayerCardSystem(nil, pid) if not cardSystem then goto __continue5 end local copies = cardSystem:GetActiveCardCopies(CARD_ID) if copies <= 0 then goto __continue5 end local hero = player:GetAssignedHero() if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then goto __continue5 end local mult = math.max( 1, getCardValueByLevel( nil, CARD_ID, hero, "multiplier", 2 ) ) local prevSeq = lastMorningSeqCard38ByPlayer[pid] or 0 if morningSequence <= prevSeq then goto __continue5 end local crystals = GetCrystalCurrency(nil):getCrystals(pid) local bonus = math.floor(crystals * (mult - 1) * copies) if bonus > 0 then GetCrystalCurrency(nil):addCrystals(pid, bonus) sendZiMorningCrystalsCard(nil, pid, {morningSequence = morningSequence, nightIndex = nightIndex, crystalBonus = bonus}) end lastMorningSeqCard38ByPlayer[pid] = morningSequence end ::__continue5:: i = i + 1 end end end return ____exports